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Tipo: Mensajes; Usuario: gAN++
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¡Hola, amantes de Zombie RAMPAGE! Tenemos noticias emocionantes para compartir contigo sobre este...
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Al final dejo zm_death_alley tmb.
Listo todos los mapas han sido removidos.
Solo resta que se prueben todos los mapas en ambos servidores, por si se me escapo algún archivo que utilizaba otro...
Perfecto, solo voy a dejar nth_lets_take_mothers_tank es un mapa que me gusta mucho para quien sabe usar con minas y conoce sus recovecos. En una época estuvo muchos meses como mapa principal del...
Lo de "darle una manito mas" no me queda claro...
Y lo del 2do sea el asesino de púas, ese no es el ultimo? el que es gris... grande o te referís a otro?
Los dos primeros creo que eran iguales,...
* Added more flexible body/skin variable in weapons.ini for each model.
* Particle system precache improvements.
* Lasermine not drop the healthshop anymore.
* Fix with windows GetAttachment signature. + Regex ext required
* Fix with team damage/trace
* Remove all flags. Added only admin groups support
* New menus
* New features for groups for each module
* Levels access for costumes
* Support of weapon_c4/weapon_knife_t entities
* New...
#cimsp | ARGENTINA ZOMBIE RAMPAGE III SERVER - powered by cimsp.com
Con números:
170.78.75.51:28017
Con letras (más fácil de recordar):
connect.zrampage.com:28017
o también desde:...
#cimsp | ARGENTINA ZOMBIE RAMPAGE II SERVER - powered by cimsp.com
Con números:
170.78.75.51:27019
Con letras (más fácil de recordar):
connect.zrampage.com:27019
o también desde:...
* Added new natives and improvements in exist forwards/natives.
* New features in weapons.ini
* New code fot custom weapons which custom attack.
* Added chainsaw/bazzoka fix.
* New effects...
* Added deploy property for the weapon
* Updated native for deploy
* Fix with delays for weapons
* Fix bazooka, removed decals of shoot (It use a simulation of attack)
* Updated...
* Increase the string size for MySQL requests
* Fix with array out of bounds in OnEntityCreated
* Drop hook fix, added weapon index validation
* Fix of map sounds, now they will not be stopped.
* Bazzoka fix, when it shooted with 0 ammo
* More optimized method for chaning drop models
* Optimized sounds system. (The make big difference in performarce, because of removed search of block each event, they proceed on map start)
* Changed natives for sounds and addons.
* Fix...
* Buy ammunition added for human/survivor (Buttons buyammo1,2 on . and /)
* Added block to avoid reloading all sub addons
* New module costumes.
* New forwards/natives.
* New validations for items
* Extraitems fixes
* Fixes on switch/deploy.
* Added removing map weapons.
* Reduced gamedata config.
* New...
* Weapons use datamap prop to store custom ID
* New forwars and natives to menus
* New optimized bazooka/etherial
* Fixed drop weapon on survivor on E
* Added new properties for weapons in weapons.ini (Sound, Reload time, Attack rime)
* Fixed grenades molotov/inc together caused bug
* Bazooka/Etherial...
* More ligher validation of create/check entities and ect.
* Model switches improve on spawn/buy buy calling SDK virtual funtions
* Round end validation fixed (Timer removed)
* Round end...
* Fix with death fake events.
* Fix with change team for spectators .
* Added saving of selected human and zombie classes in the sql database.
* Added free weapon menu on the spawn ADDON (Like...
* Bug fix with warmup and GOTV problem