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Tema: amx_patches [SOLUCIONADO]

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  1. #1
    Junior Member
    Fecha de ingreso
    Feb 2006
    Mensajes
    3

    Lightbulb amx_patches [SOLUCIONADO]

    Hola gente

    Tengo una duda porq el valve me tira error
    El error dice max_patches
    Les copio el error:

    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Users\Propietario\Desktop\emanuel\emanuel\ema\v alve


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\Jail_Fs.map" "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map"


    ** Executing...
    ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.e xe
    ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

    hlcsg v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlcsg -----
    Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.e xe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"
    Entering C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    17 brushes (totalling 110 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.94 seconds)
    SetModelCenters:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.01 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.17 seconds)

    Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_assault.wad
    - Contains 2 used textures, 3.77 percent of map (22 textures in wad)
    Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad
    - Contains 1 used texture, 1.89 percent of map (28 textures in wad)
    Using Wadfile: \program files\counter-strike 1.6\cstrike\de_aztec.wad
    - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
    - Warning: Larger than expected texture (348972 bytes): 'THANKS'
    - Contains 3 used textures, 5.66 percent of map (24 textures in wad)
    Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
    - Contains 41 used textures, 77.36 percent of map (3116 textures in wad)
    Using Wadfile: \program files\counter-strike 1.6\valve\liquids.wad
    - Contains 4 used textures, 7.55 percent of map (32 textures in wad)
    Using Wadfile: \program files\counter-strike 1.6\cstrike\null.wad
    - Contains 1 used texture, 1.89 percent of map (1 textures in wad)

    added 19 additional animating textures.
    Warning: ::FindTexture() texture 256WHITE not found!
    Warning: ::LoadLump() texture 256WHITE not found!
    Texture usage is at 0.78 mb (of 4.00 mb MAX)
    2.88 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.e xe
    ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

    hlbsp v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlbsp -----
    Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.e xe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 500...1000...1500...2000...2500...2998 (0.33 seconds)
    BSP generation successful, writing portal file 'C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.prt'
    SolidBSP [hull 1] 500...1000...1500...2000...2455 (0.16 seconds)
    SolidBSP [hull 2] 500...1000...1500...2000...2132 (0.11 seconds)
    SolidBSP [hull 3] 500...1000...1500...2000...2478 (0.14 seconds)
    2.71 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.e xe
    ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

    hlvis v3.4 Final (Feb 25 2006)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlvis -----
    Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.e xe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"
    1598 portalleafs
    5258 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (4.65 seconds)
    LeafThread:
    10%...20%...30%...40%...50%...60%...70%...80%...90 %... (36.93 seconds)
    average leafs visible: 134
    g_visdatasize:94071 compressed from 319600
    41.82 seconds elapsed

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253 \hlrad.exe
    ** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

    hlrad v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlrad -----
    Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253 \hlrad.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 256.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global gamma amount [ 0.500 ] [ 0.500 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]


    9438 faces
    Create Patches : 68813 base patches
    0 opaque faces
    646576 square feet [93106944.00 square inches]
    Error: Exceeded MAX_PATCHES
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


    ----- END hlrad -----




    cuando me pasa esto el mapa se me pone muy brilloso y….

    LAGOSO


    Tenía leak y se lo saque
    Lo tenia envuelto en una textura cielo pero se la saque por q había leído q era malo.

    Lo que yo quiero es q mi mapa se vea con sombras así es mas real jajaj



    Alguien sabe como solucionarlo por q me estoy sacando el cerebro para arreglarlo jaja

    gracias

  2. #2
    kasu
    Guest
    http://www.mapping-zone.net/foro/showthread.php?t=52

    Ahi tienes la solucion de ese error y muchos mas. si miras un poco el foro te das cuenta xd. saludos y bienvenido!

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