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Tema: [Problema] al compilar

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  1. #1
    Senior Member
    Fecha de ingreso
    Jul 2006
    Mensajes
    222

    Lightbulb [Problema] al compilar

    bueno, estaba compilando normalmente y me consigo este raro error que no le encuentro una solucion o.o!

    Les dejo log denme una solucion clara !


    hlcsg v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlcsg -----
    Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude Snowingtext.wad -wadinclude ramassis.wad -wadinclude Citywad.wad -wadinclude citywad2.wad.wad -wadinclude paranoia.wad -wadinclude ramassis2.wad -wadinclude hl2rip.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_444_v2"

    -= Current hlcsg Settings =-
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Wadinclude list :
    [zhlt.wad]
    [Snowingtext.wad]
    [ramassis.wad]
    [Citywad.wad]
    [citywad2.wad.wad]
    [paranoia.wad]
    [ramassis2.wad]
    [hl2rip.wad]


    entering C:\Documents and Settings\nestor_2\Escritorio\zm_444_v2.map
    CreateBrush:
    (12.19 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (2.98 seconds)
    Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\citywad.wad] into BSP
    Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\citywad2.wad.wad] into BSP
    Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\citywad2.wad.wad] Texture[140:{TK_PLANTLG]

    Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\paranoia.wad] into BSP
    Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\ramassis.wad] into BSP
    Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\ramassis.wad] Texture[865:{TREE010]

    Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\ramassis2.wad] into BSP
    Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\snowingtext.wad] into BSP
    Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2526:WOOD]

    Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2527:WOOD2]

    Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2528:WOOD4]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2529:WOOD5]

    Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2530:WOOD6]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2532OOR1]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2533OOR2]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2534OOR3]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2535:METALFLOOR]

    Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2536:ROOF1]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2537:ROOF2]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2538:WALL1]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[2539:WOOD7]

    Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\hl2rip.wad] into BSP
    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[2929:CONCRETE_051]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[3588:NATURE_002]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[3589:NATURE_003]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[3624:NATURE_039]

    Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\hl2rip.wad] Texture[3629:NATURE_044]

    added 1 additional animating textures.
    Texture usage is at 1.52 mb (of 4.00 mb MAX)
    19.91 seconds elapsed

    ----- END hlcsg -----



    hlbsp v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlbsp -----
    Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C: \Documents and Settings\nestor_2\Escritorio\zm_444_v2"

    -= Current hlbsp Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    Warning: === LEAK in hull 0 ===
    Entity @ (-764165,-759001,-199)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    Warning: === LEAK in hull 1 ===
    Entity @ (-764165,-759001,-199)
    Warning: === LEAK in hull 2 ===
    Entity @ (-764165,-759001,-199)
    Warning: === LEAK in hull 3 ===
    Entity @ (-764165,-759001,-199)
    14.91 seconds elapsed

    Saludos >.<!

  2. #2
    Member
    Fecha de ingreso
    Oct 2006
    Mensajes
    69
    Cita Iniciado por anderson Ver mensaje
    Entity @ (-764165,-759001,-199)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    Warning: === LEAK in hull 1 ===
    Entity @ (-764165,-759001,-199)
    Warning: === LEAK in hull 2 ===
    Entity @ (-764165,-759001,-199)
    Warning: === LEAK in hull 3 ===
    Entity @ (-764165,-759001,-199)
    14.91 seconds elapsed
    tenes leaks checkea bien el mapa

  3. #3
    Senior Member
    Fecha de ingreso
    Jul 2006
    Mensajes
    222
    ja!, lo encerre todo en un sky y me sigue igual :S!

  4. #4
    Senior Member
    Fecha de ingreso
    Apr 2006
    Mensajes
    709
    Fijate el metodo de PointFile para ver si detecta Leaks en el map

  5. #5
    Senior Member
    Fecha de ingreso
    Jul 2006
    Mensajes
    222
    no detecta nada, solo una raya anaranjada y moradas.

  6. #6
    Senior Member
    Fecha de ingreso
    Apr 2006
    Mensajes
    709
    Fijate guardando el .map en otro nombre y cerra y abri el batch compiler y proba, por que aveces actualizas algo en el mapa y cuando lo guardas no se actualiza en el batch

  7. #7
    Senior Member
    Fecha de ingreso
    Jul 2006
    Mensajes
    222
    No me funciono che, que C@g*ada de verdad quiero sacar ese map!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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