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Tema: [GoldSrc][RELEASE] Zombie Plague Mod 5.0 {CS1.6}

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    Post [GoldSrc][RELEASE] Zombie Plague Mod 5.0 {CS1.6}

    ----------------------
    -*- Licensing Info -*-
    ----------------------


    Zombie Plague Mod
    Copyright (C) 2008-2011 by ZP Dev Team

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program. If not, see <http://www.gnu.org/licenses/>.

    In addition, as a special exception, the author gives permission to
    link the code of this program with the Half-Life Game Engine ("HL
    Engine") and Modified Game Libraries ("MODs") developed by Valve,
    L.L.C ("Valve"). You must obey the GNU General Public License in all
    respects for all of the code used other than the HL Engine and MODs
    from Valve. If you modify this file, you may extend this exception
    to your version of the file, but you are not obligated to do so. If
    you do not wish to do so, delete this exception statement from your
    version.
    -------------------
    -*- Description -*-
    -------------------


    Zombie Plague is a Counter-Strike server side modification, developed as
    an AMX Mod X plugin, which completely revamps the gameplay, turning the
    game into an intense "Humans vs Zombies" survival experience.

    Even though it's strongly based on the classic zombie infection mods, it
    takes the concept to a new level by introducing:

    • * New Gameplay Modes: Nemesis, Survivor, Multi Infection, Swarm, and more
    • * Zombie Classes System: allows addding unlimited custom zombie classes
    • * Human Classes System: allows addding unlimited custom human classes
    • * Ammo Packs: awarded to skilled players, can be exchanged for goods
    • * Extra Items System: allows adding unlimited custom items to buy
    • * Custom Grenades: Napalms, Frost Nades, Flares, and Infection Bombs
    • * Deathmatch Mode: where zombies or humans can continually respawn
    • * Admin Menus: to easily perform the included console commands
    • * Special Effects: from the HL Engine, such as dynamic lighting and fog


    There is plenty of customization as well, which enables you to create
    several different styles of gameplay. You can:

    • * Set zombies and humans' health, speed, models, rewards, and more
    • * Toggle unlimited ammo and adjustable knockback for weapons
    • * Separately enable and customize the new gameplay modes to your liking
    • * Change overall map lighting (lightnings available for the dark settings)
    • * Set different colors and sizes for flashlight and nightvision
    • * Toggle leap (long jumping) and pain shock free (no damage slowdowns)
    • * Toggle various infection effects, such as sparks and screen shakes
    • * Enable random spawning (CSDM-spawn friendly)
    • * Replace sounds or add some background themes
    • * And many more...
    -------------
    -*- Media -*-
    -------------


    Gameplay Video 1



    Gameplay Video 2


    --------------------
    -*- Requirements -*-
    --------------------


    * Mods: Counter-Strike 1.6 or Condition-Zero
    * AMXX: Version 1.8.0 or later
    --------------------
    -*- Installation -*-
    --------------------


    Extract the contents from the .zip file to your server's mod directory
    ("cstrike" or "czero"). Make sure to keep folder structure.
    -----------------------
    -*- Official Forums -*-
    -----------------------


    For the official Zombie Plague forums visit:
    http://forums.alliedmods.net/forumdisplay.php?f=126

    There you can:

    • * Get the latest releases and early betas
    • * Discuss new features and suggestions
    • * Share sub-plugins (expansions) for the mod
    • * Find the support and help you need
    • * Report any bugs you might find
    • * And all that sort of stuff...
    -------------------------------
    -*- CVARS and Customization -*-
    -------------------------------


    For a complete and in-depth cvar list, look at the zombieplague.cfg file
    located in the amxmodx\configs directory.

    Additionally, you can change player models, sounds, weather effects,
    and some other stuff from the configuration file zombieplague.ini.

    As for editing attributes of classes or custom extra items, you'll find
    a zp_zombieclasses.ini, zp_humanclasses.ini, and zp_extraitems.ini. These
    files will be automatically updated as you install new custom classes or
    items with new entries for you to edit conveniently.
    ----------------------
    -*- Infection Mode -*-
    ----------------------


    On every round players start out as humans, equip themselves with a few
    weapons and grenades, and head to the closest cover they find, knowing
    that one of them is infected with the T-Virus, and will suddenly turn
    into a vicious brain eating creature.

    Only little time after, the battle for survival begins. The first zombie
    has to infect as many humans as possible to cluster a numerous zombie
    horde and take over the world.

    Maps are set in the dark by default. Humans must use flashlights to light
    their way and spot any enemies. Zombies, on the other hand, have night
    vision but can only attack melee.
    --------------------------
    -*- New Gameplay Modes -*-
    --------------------------


    * Nemesis:
    The first zombie may turn into a Nemesis, a powerful fast-moving
    beast. His goal is to kill every human while sustaining the gunfire.

    * Survivor:
    Everyone became a zombie except him. The survivor gets a machinegun
    with unlimited ammo and has to stop the never-ending army of undead.

    * Multiple Infection:
    The round starts with many humans infected, so the remaining players
    will have to act quickly in order to control the situation.

    * Swarm Mode:
    Half of the players turn into zombies, the rest become immune and
    cannot be infected. It's a battle to death.

    * Plague Mode: [bonus]
    A full armed Survivor and his soldiers are to face Nemesis and
    his zombie minions. The future of the world is in their hands.
    --------------------
    -*- In-Game Menu -*-
    --------------------


    Players can access the mod menu by typing "zpmenu" on chat, or by
    pressing the M ("chooseteam") key. The menu allows players to choose
    their zombie/human class, buy extra items, or see the ingame help.
    Admins will find an additional option to easily perform all console
    commands.
    ----------------------
    -*- Admin Commands -*-
    ----------------------


    The following console commands are available:

    • * zp_zombie <target> - Turn someone into a Zombie
    • * zp_human <target> - Turn someone back to Human
    • * zp_nemesis <target> - Turn someone into a Nemesis
    • * zp_survivor <target> - Turn someone into a Survivor
    • * zp_respawn <target> - Respawn someone
    • * zp_start_game_mode <game mode id> - Start specific game mode, IDs from 0 to [total modes - 1]
    ------------------
    -*- Plugin API -*-
    ------------------


    From version 3.6, some natives and forwards have been added to ease the
    development of sub-plugins, though you may also find them useful to work
    out compatibility issues with existing plugins.

    Look for the include files in your amxmodx\scripting\include folder
    for the full documented list.
    ----------------------
    -*- Zombie Classes -*-
    ----------------------


    From version 4.0 it is possible to create and add an unlimited number of
    zombie classes to the main mod. They can be made as separate plugins,
    by using the provided zombie class API, and easily distributed.

    By default, these zombie classes are included:

    • * Classic Zombie: well balanced zombie for beginners.
    • * Raptor Zombie: fast moving zombie, but also the weakest.
    • * Light Zombie: light weighed zombie, jumps higher.
    • * Fat Zombie: slow but strong zombie, with lots of hit points.
    • * Leech Zombie: regains additional health when infecting.
    • * Rage Zombie: has been affected by radioactivity.
    -------------------
    -*- Extra Items -*-
    -------------------


    From version 4.0 it is possible to add an unlimited number of items
    which can be purchased through the Extra Items menu. All you need
    to do is use the provided item registration natives on your custom
    plugins. You can set the name, the cost in ammo packs, and the team
    the extra item should be available for.

    By default there is a number of items already included, listed here:

    • * Night Vision: makes you able to see in the dark for a single round [Human]
    • * T-Virus Antidote: makes you turn back to your human form [Zombie]
    • * Zombie Madness: you develop a powerful shield for a short time [Zombie]
    • * Infection Bomb: infects anyone within its explosion radius [Zombie]


    You are also able to choose some weapons to act as extra items in the
    customization file (zombieplague.ini).
    ---------------
    -*- Credits -*-
    ---------------


    * AMXX Dev Team: for all the hard work which made this possible
    * Imperio LNJ Community: for providing the first server where I
    could really test the plugin and for everyone's support
    * Mini_Midget: for his Zombie Swarm plugin which I used for reference
    on earliest stages of development
    * Avalanche: for the random spawning code I got from GunGame and the
    original Frostnades concept that I ported in here
    * cheap_suit: for some modelchange and knockback codes that I got from
    Biohazard
    * Simon Logic/ConnorMcLeod: for the Pain Shock Free feature
    * KRoT@L: for some code from Follow the Wounded, used to make the zombie
    bleeding feature
    * VEN: for Fakemeta Utilities and some useful stocks
    * RaaPuar and Goltark: for the custom grenade models
    * Orangutanz: for finding the precached modelindex offset
    * ML Translations: DKs/nunoabc/DarkMarcos (bp), JahMan/KWo (pl), DA (de),
    Zombie Lurker (ls), DoPe^ (da), k1nny (fr), NeWbiE' (cz), skymoon (tc),
    SUPER MATRIX/Shidla/zDemon/4eRT (ru), zsy314 (cn), lOlIl/Seehank (sk),
    Bridgestone (sv), crazyeffect.net/Mave/Wesley (nl), hleV/aaarnas (lt),
    darkbad945 (bg), decongamco (vn), beckham9224 (mn), TehGeorge (gr),
    shadoww_ro/tuty/georgik57/EastSider (ro)
    * Beta testers: for all the feedback, bug reports, and suggestions which
    constantly help improve this mod further
    * And to all zombie-mod supporters out there!
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