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amx_patches [SOLUCIONADO]

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_AIROX_

New member
Hola gente

Tengo una duda porq el valve me tira error
El error dice max_patches
Les copio el error:

** Executing...
** Command: Change Directory
** Parameters: C:\Users\Propietario\Desktop\emanuel\emanuel\ema\valve


** Executing...
** Command: Copy File
** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\Jail_Fs.map" "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map"


** Executing...
** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe
** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"
Entering C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

17 brushes (totalling 110 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_assault.wad
- Contains 2 used textures, 3.77 percent of map (22 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 1 used texture, 1.89 percent of map (28 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 3 used textures, 5.66 percent of map (24 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
- Contains 41 used textures, 77.36 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\valve\liquids.wad
- Contains 4 used textures, 7.55 percent of map (32 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\null.wad
- Contains 1 used texture, 1.89 percent of map (1 textures in wad)

added 19 additional animating textures.
Warning: ::FindTexture() texture 256WHITE not found!
Warning: ::LoadLump() texture 256WHITE not found!
Texture usage is at 0.78 mb (of 4.00 mb MAX)
2.88 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe
** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...2998 (0.33 seconds)
BSP generation successful, writing portal file 'C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2455 (0.16 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2132 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2478 (0.14 seconds)
2.71 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe
** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"
1598 portalleafs
5258 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.65 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.93 seconds)
average leafs visible: 134
g_visdatasize:94071 compressed from 319600
41.82 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe
** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


9438 faces
Create Patches : 68813 base patches
0 opaque faces
646576 square feet [93106944.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----




cuando me pasa esto el mapa se me pone muy brilloso y….

LAGOSO


Tenía leak y se lo saque
Lo tenia envuelto en una textura cielo pero se la saque por q había leído q era malo.

Lo que yo quiero es q mi mapa se vea con sombras así es mas real jajaj



Alguien sabe como solucionarlo por q me estoy sacando el cerebro para arreglarlo jaja

gracias
 
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