Hola bueno, quiero saber que onda con el env_fog se que es para hacer niebla pero no se como configurarlo, osea pongo la entidad pero no pasa nada
Si me pueden ayudar lo mas pronto posible les agradeceria
ay deje el log :
Si me pueden ayudar lo mas pronto posible les agradeceria
ay deje el log :
hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLCSG.exe"-wadinclude cs_office.wad -wadinclude cs_assault.wad -wadinclude cs_dust.wad -wadinclude de_vegas.wad -wadinclude halflife.wad "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_office.wad]
[cs_assault.wad]
[cs_dust.wad]
[de_vegas.wad]
[halflife.wad]
Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)
Checking Wadfiles:
Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad:
Contains 2 used textures, 14.29 percent of map. (101 textures in wad)
Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:
Contains 0 used textures, 0.00 percent of map. (22 textures in wad)
Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad:
Contains 0 used textures, 0.00 percent of map. (28 textures in wad)
Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad:
Contains 4 used textures, 28.57 percent of map. (102 textures in wad)
Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:
Contains 8 used textures, 57.14 percent of map. (3116 textures in wad)
Using Wadfile: \archivos de programa\counter-strike 1.6\valve\spraypaint.wad:
Contains 0 used textures, 0.00 percent of map. (14 textures in wad)
Added 2 additional animating textures.
Texture usage is at 0.45 MB (of 32.00 MB max)
0.08 seconds elapsed
----- END hlcsg -----
hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLBSP.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 216 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince.prt'
SolidBSP [hull 1] 178 (0.00 seconds)
SolidBSP [hull 2] 166 (0.00 seconds)
SolidBSP [hull 3] 198 (0.02 seconds)
0.09 seconds elapsed
----- END hlbsp -----
hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLVIS.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
Portalleafs: 72
Numportals: 153
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.00 seconds)
Average leafs visible: 21
g_visdatasize: 736 compressed from 648
0.02 seconds elapsed
----- END hlvis -----
hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLRAD.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
Faces: 856
Create Patches: 9493 base patches
Opaque faces: 0
Square feet: 167970 [24187688.00 square inches]
Base patches created: 9493 out of 65545 max. (14.5%)
Direct lights: 2
BuildFacelights:
(1.81 seconds)
visibility matrix : 5.4 megs
BuildVisLeafs:
(2.00 seconds)
MakeScales:
(1.67 seconds)
SwapTransfers:
(0.66 seconds)
Transfer Lists : 22827338 : 22.83M transfers
Indices : 1207316 : 1.15M bytes
Data : 91309352 : 87.08M bytes
GatherLight:
(0.61 seconds)
FinalLightFace:
(0.23 seconds)
7.19 seconds elapsed
----- END hlrad -----
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLCSG.exe"-wadinclude cs_office.wad -wadinclude cs_assault.wad -wadinclude cs_dust.wad -wadinclude de_vegas.wad -wadinclude halflife.wad "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_office.wad]
[cs_assault.wad]
[cs_dust.wad]
[de_vegas.wad]
[halflife.wad]
Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)
Checking Wadfiles:
Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad:
Contains 2 used textures, 14.29 percent of map. (101 textures in wad)
Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:
Contains 0 used textures, 0.00 percent of map. (22 textures in wad)
Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad:
Contains 0 used textures, 0.00 percent of map. (28 textures in wad)
Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad:
Contains 4 used textures, 28.57 percent of map. (102 textures in wad)
Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:
Contains 8 used textures, 57.14 percent of map. (3116 textures in wad)
Using Wadfile: \archivos de programa\counter-strike 1.6\valve\spraypaint.wad:
Contains 0 used textures, 0.00 percent of map. (14 textures in wad)
Added 2 additional animating textures.
Texture usage is at 0.45 MB (of 32.00 MB max)
0.08 seconds elapsed
----- END hlcsg -----
hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLBSP.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 216 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince.prt'
SolidBSP [hull 1] 178 (0.00 seconds)
SolidBSP [hull 2] 166 (0.00 seconds)
SolidBSP [hull 3] 198 (0.02 seconds)
0.09 seconds elapsed
----- END hlbsp -----
hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLVIS.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
Portalleafs: 72
Numportals: 153
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.00 seconds)
Average leafs visible: 21
g_visdatasize: 736 compressed from 648
0.02 seconds elapsed
----- END hlvis -----
hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLRAD.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
Faces: 856
Create Patches: 9493 base patches
Opaque faces: 0
Square feet: 167970 [24187688.00 square inches]
Base patches created: 9493 out of 65545 max. (14.5%)
Direct lights: 2
BuildFacelights:
(1.81 seconds)
visibility matrix : 5.4 megs
BuildVisLeafs:
(2.00 seconds)
MakeScales:
(1.67 seconds)
SwapTransfers:
(0.66 seconds)
Transfer Lists : 22827338 : 22.83M transfers
Indices : 1207316 : 1.15M bytes
Data : 91309352 : 87.08M bytes
GatherLight:
(0.61 seconds)
FinalLightFace:
(0.23 seconds)
7.19 seconds elapsed
----- END hlrad -----