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[Ayuda]env_fog [SOLUCIONADO]

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tonga73

New member
Hola bueno, quiero saber que onda con el env_fog se que es para hacer niebla pero no se como configurarlo, osea pongo la entidad pero no pasa nada

Si me pueden ayudar lo mas pronto posible les agradeceria :)

ay deje el log ::D

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLCSG.exe"-wadinclude cs_office.wad -wadinclude cs_assault.wad -wadinclude cs_dust.wad -wadinclude de_vegas.wad -wadinclude halflife.wad "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_office.wad]
[cs_assault.wad]
[cs_dust.wad]
[de_vegas.wad]
[halflife.wad]

Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)


Checking Wadfiles:

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad:
Contains 2 used textures, 14.29 percent of map. (101 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:
Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad:
Contains 0 used textures, 0.00 percent of map. (28 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad:
Contains 4 used textures, 28.57 percent of map. (102 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:
Contains 8 used textures, 57.14 percent of map. (3116 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\spraypaint.wad:
Contains 0 used textures, 0.00 percent of map. (14 textures in wad)


Added 2 additional animating textures.

Texture usage is at 0.45 MB (of 32.00 MB max)
0.08 seconds elapsed

----- END hlcsg -----



hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLBSP.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"

Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 216 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince.prt'
SolidBSP [hull 1] 178 (0.00 seconds)
SolidBSP [hull 2] 166 (0.00 seconds)
SolidBSP [hull 3] 198 (0.02 seconds)
0.09 seconds elapsed

----- END hlbsp -----



hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLVIS.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"
Portalleafs: 72
Numportals: 153

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.00 seconds)
Average leafs visible: 21
g_visdatasize: 736 compressed from 648
0.02 seconds elapsed

----- END hlvis -----



hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\Administrador\Escritorio\Juegos\SHLT\HLRAD.exe""C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\zm_slince"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


Faces: 856
Create Patches: 9493 base patches
Opaque faces: 0
Square feet: 167970 [24187688.00 square inches]
Base patches created: 9493 out of 65545 max. (14.5%)
Direct lights: 2

BuildFacelights:
(1.81 seconds)
visibility matrix : 5.4 megs
BuildVisLeafs:
(2.00 seconds)
MakeScales:
(1.67 seconds)
SwapTransfers:
(0.66 seconds)
Transfer Lists : 22827338 : 22.83M transfers
Indices : 1207316 : 1.15M bytes
Data : 91309352 : 87.08M bytes
GatherLight:
(0.61 seconds)
FinalLightFace:
(0.23 seconds)
7.19 seconds elapsed

----- END hlrad -----
 
E

Emi

Guest
Aca tenes el env_fog correcto:

@PointClass base(Targetname) iconsprite("sprites/CS/envfog.spr") = env_fog : "Global Fog Properties"
[
// No longer used
// fadein(integer) : "Fade in time" : 0
// holdtime(string) : "Hold time (0 = permanent)" : "0"
// fadeout(integer) : "Fade out time" : 0
// startdist(integer) : "Fog start position" : 0
// enddist(integer) : "Fog end position" : 1000
density(string) : "Fog density (0.01 > value > 0)" : "0.001"
rendercolor(color255) : "Fog Color (R G B)" : "255 255 255"
spawnflags(flags) =
[
1 : "Start active" : 0
]

1) gl_fog 1 en consola
2) Fog density 0.01 > value > 0 .. en otras palabras el valor de la niebla tiene que ser menor a 0.01 y mayor a 0.
3)Activa el flag start on.
 
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