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[AYUDA]Error con las texturas en el cs :(!! [Solucionado]

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fakep

New member
bueno hola a todos les quería mostrar este problema que tengo con las texturas dentro del juego xq en el VHE se ve bien...el error es q yo pongo una textura por ejemplo a las celdas le pongo una textura trasparente y eso y en el juego se ve haci y de como se ve se puso tmb haci la pared que divide una celda con otra... POR FAVOR AYÚDENME...:lloron:
windowsmediaplayerr.jpg


Por favor ayúdenme quiero terminar mi mapa:lloron::lloron::lloron:
 

fakep

New member
No me acuerdo de que se generaba ese error, deja los logs de compilacion y decime que wad usas si son default o propias.

bueno esas texturas las descargue de aqui...
la de las celdas se llama anni_maraldoor (tiene tmb el seño para saber q es trasparente pero no lo se poner).
y el de la pared q divide las celda se llama abyss_table04.
 

fakep

New member
No me acuerdo de que se generaba ese error, deja los logs de compilacion y decime que wad usas si son default o propias.

y aqui esta la compilacion :L
** Executing...
** Command: Change Directory
** Parameters: C:\Programmi\Counter-Strike 1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Florentina Satriano\Desktop\jail_astar.map" "C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\Zhlt\hlcsg.exe
** Parameters: "C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\Zhlt\hlcsg.exe "C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar"
Entering C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.97 seconds)

Using Wadfile: \programmi\counter-strike 1.6\valve\halflife.wad
- Contains 25 used textures, 67.57 percent of map (3116 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 2 used textures, 5.41 percent of map (28 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\chateau.wad
- Contains 1 used texture, 2.70 percent of map (136 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_snowbase.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cs_thunder.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\de_storm.wad
- Contains 1 used texture, 2.70 percent of map (74 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\de_vegas.wad
- Contains 1 used texture, 2.70 percent of map (101 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\greenvalley.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\jos.wad
- Contains 1 used texture, 2.70 percent of map (24 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\null.wad
- Contains 1 used texture, 2.70 percent of map (1 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\axo_colors.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\ultimate_textures.wad
- Contains 2 used textures, 5.41 percent of map (462 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\snowingtext.wad
- Contains 1 used texture, 2.70 percent of map (64 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\zm_lzsk.wad
- Warning: Larger than expected texture (348972 bytes): 'DOORDOBLE'
- Contains 0 used textures, 0.00 percent of map (82 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\lone.wad
- Contains 2 used textures, 5.41 percent of map (64 textures in wad)
Using Wadfile: \programmi\counter-strike 1.6\cstrike\lightefect.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Warning: More than 8 wadfiles are in use. (37)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 6 additional animating textures.
Texture usage is at 0.77 mb (of 4.00 mb MAX)
2.70 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\Zhlt\hlbsp.exe
** Parameters: "C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\Zhlt\hlbsp.exe "C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...778 (0.08 seconds)
BSP generation successful, writing portal file 'C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar.prt'
SolidBSP [hull 1] 500...654 (0.05 seconds)
SolidBSP [hull 2] 500...641 (0.05 seconds)
SolidBSP [hull 3] 500...815 (0.08 seconds)
1.11 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\Zhlt\hlrad.exe
** Parameters: -extra "C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\Zhlt\hlrad.exe -extra "C:\Programmi\Counter-Strike 1.6\cstrike\maps\jail_astar"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\VALVEH~1\Zhlt\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\Zhlt\lights.rad']

Warning: No vis information, direct lighting only.
3291 faces
Create Patches : 47818 base patches
0 opaque faces
147343 square feet [21217456.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Malformed face (3254) normal @
(365.00, -951.00, 459.00)
(368.00, -951.00, 459.00)
(368.00, -951.00, 460.00)
(367.00, -951.00, 460.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----
 

jorge14

New member
Normalmente , a mi me sale ese error xqe no compilo cn el wad adecuado , osea , me falta un wad y use una textura de un wad cn el qe no compile , y ovbiamente , la textura no va a estar aplicada al mapa .
Eso me pasa a mi , no se de vos , fijate si te sirve eso ;)
 

fakep

New member
Normalmente , a mi me sale ese error xqe no compilo cn el wad adecuado , osea , me falta un wad y use una textura de un wad cn el qe no compile , y ovbiamente , la textura no va a estar aplicada al mapa .
Eso me pasa a mi , no se de vos , fijate si te sirve eso ;)

es que tengo todos los wad. ya controle si estaban todos ahora voy a probar en quitarlos y ponerlos de nuevo...
 
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