Hoal que tal, mira lo que me sucede es que me sale el siguiente error: MAX_MAP_MIPTEX. Y según averigué es por la cantidad de texturas que usé.
Pero quería saber si hay alguna forma de no sacar las texturas utilizadas, sino que modificar el maximo de texturas o algo por el estilo.
Acá les dejo el log (no se para qué pero no importa):
Saludos
Pero quería saber si hay alguna forma de no sacar las texturas utilizadas, sino que modificar el maximo de texturas o algo por el estilo.
Acá les dejo el log (no se para qué pero no importa):
Código:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Zhlt\hlcsg.exe -wadautodetect -wadinclude btm_femjail.wad "C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map"
Entering C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[btm_femjail.wad]
165 brushes (totalling 1026 sides) discarded from clipping hulls
CreateBrush:
(17.36 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.59 seconds)
Using Wadfile: \archivos de programa\counter-strike\valve\halflife.wad
- Contains 138 used textures, 66.03 percent of map (3116 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\de_piranesi.wad
- Contains 10 used textures, 4.78 percent of map (160 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\de_airstrip.wad
- Contains 7 used textures, 3.35 percent of map (69 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 3 used textures, 1.44 percent of map (162 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\cs_bdog.wad
- Contains 10 used textures, 4.78 percent of map (132 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\bsp\jail_xmf_btm.wad
- Contains 12 used textures, 5.74 percent of map (44 textures in wad)
Including Wadfile: \archivos de programa\counter-strike\cstrike\btm_femjail.wad
- Contains 28 used textures, 13.40 percent of map (30 textures in wad)
added 43 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Zhlt\hlbsp.exe "C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map"
>> There was a problem compiling the map.
>> Check the file C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Zhlt\hlvis.exe -fast "C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map"
>> There was a problem compiling the map.
>> Check the file C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Zhlt\hlrad.exe "C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map"
>> There was a problem compiling the map.
>> Check the file C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.log for the cause.
----- END hlrad -----
Saludos