• Este proyecto es un proyecto que le tengo mucho amor y cariño por la historia que lleva. Pronto traeré actualizaciones, no los he olvidado! Atte. gAN++

[Duda + Problema] [SOLUCIONADO]

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urdicelli

New member
Hoal que tal, mira lo que me sucede es que me sale el siguiente error: MAX_MAP_MIPTEX. Y según averigué es por la cantidad de texturas que usé.

Pero quería saber si hay alguna forma de no sacar las texturas utilizadas, sino que modificar el maximo de texturas o algo por el estilo.

Acá les dejo el log (no se para qué pero no importa):

Código:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Zhlt\hlcsg.exe -wadautodetect -wadinclude btm_femjail.wad "C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map"
Entering C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[btm_femjail.wad]

165 brushes (totalling 1026 sides) discarded from clipping hulls
CreateBrush:
 (17.36 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (3.59 seconds)

Using Wadfile: \archivos de programa\counter-strike\valve\halflife.wad
 - Contains 138 used textures, 66.03 percent of map (3116 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\de_piranesi.wad
 - Contains 10 used textures, 4.78 percent of map (160 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\de_airstrip.wad
 - Contains 7 used textures, 3.35 percent of map (69 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 3 used textures, 1.44 percent of map (162 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\cs_bdog.wad
 - Contains 10 used textures, 4.78 percent of map (132 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\bsp\jail_xmf_btm.wad
 - Contains 12 used textures, 5.74 percent of map (44 textures in wad)
Including Wadfile: \archivos de programa\counter-strike\cstrike\btm_femjail.wad
 - Contains 28 used textures, 13.40 percent of map (30 textures in wad)

added 43 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Zhlt\hlbsp.exe "C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map"
>> There was a problem compiling the map.
>> Check the file C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.log for the cause.

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\Zhlt\hlvis.exe -fast "C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map"
>> There was a problem compiling the map.
>> Check the file C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.log for the cause.

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\Zhlt\hlrad.exe "C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.map"
>> There was a problem compiling the map.
>> Check the file C:\Mapper\Texturas Grosas!\Esconditeszm\jail_femprision.log for the cause.

-----   END   hlrad -----


Saludos ;)
 

Incrusser

New member
Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found!

No encuentra la textura NULL, fijate de cargarla de nuevo o algo asi :/

Error: Exceeded MAX_MAP_MIPTEX Description: Texture memory usage on the map has exceeded the limit Howto Fix: Merge similar textures, remove unused textures from the map

Podés:

1_ Usar menos wads.
2_ En el Batch, cuando vayas a compilar, anda a la solapa CSG y tildá Additional Parameters.
En la llínea escribí esto: -texdata 8192Kb

Dale Enter y avisame.
 

Incrusser

New member
Lo que hace lo que subí es aumentar la cantidad de memoria que va a necesitar como máximo tu placa de video. En este caso son 8mb. (Eso hace que puedas meter más texturas)
Antes 8mb era una barbaridad, teniendo en cuenta que la placas como mucho eran de 64mb.
Ahora con las nuevas placas esa memoria se puede extender mucho más.
 
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