hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Zhlt\hlcsg.exe""C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map"
Entering C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(31.47 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(13.42 seconds)
Checking Wadfiles:
Using Wadfile: \archivos de programa\valve\cstrike\cs_747.wad:
Contains 0 used textures, 0.00 percent of map. (143 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\chateau.wad:
Contains 2 used textures, 28.57 percent of map. (136 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cstrike.wad:
Contains 0 used textures, 0.00 percent of map. (123 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_piranesi.wad:
Contains 0 used textures, 0.00 percent of map. (160 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_storm.wad:
Contains 0 used textures, 0.00 percent of map. (74 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\itsitaly.wad:
Contains 0 used textures, 0.00 percent of map. (99 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\n0th1ng.wad:
Contains 0 used textures, 0.00 percent of map. (8 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\halflife.wad:
Contains 4 used textures, 57.14 percent of map. (3116 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_airstrip.wad:
Contains 0 used textures, 0.00 percent of map. (69 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad:
Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
Warning: Larger than expected texture (348972 bytes): 'THANKS'
Contains 0 used textures, 0.00 percent of map. (24 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\mappingzwad.wad:
Warning: Larger than expected texture (213992 bytes): 'LOGOMZ2'
Contains 0 used textures, 0.00 percent of map. (4 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_assault.wad:
Contains 0 used textures, 0.00 percent of map. (22 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_bdog.wad:
Contains 0 used textures, 0.00 percent of map. (132 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_cbble.wad:
Contains 0 used textures, 0.00 percent of map. (61 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_office.wad:
Contains 0 used textures, 0.00 percent of map. (102 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_vertigo.wad:
Contains 0 used textures, 0.00 percent of map. (19 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad:
Contains 0 used textures, 0.00 percent of map. (28 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\santilogo.wad:
Contains 0 used textures, 0.00 percent of map. (1 textures in wad)
Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect. One of the possible side
effects is getting an svc_bad error, by which a client drops from the game.
Added 3 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.12 MB (of 32.00 MB max)
45.28 seconds elapsed
----- END hlcsg -----
hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Zhlt\hlbsp.exe""C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
Info: No additional information given.
----- END hlbsp -----
hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Zhlt\hlvis.exe""C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.log for the cause.
----- END hlvis -----
hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Zhlt\hlrad.exe""C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.log for the cause.
----- END hlrad -----
Espero que me puedan ayudar, apreto alt + p y no aparece ningun error