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[Error] Max Leaf Face [Solucionado]

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Cerrado para nuevas respuestas.

Gigabyte

New member
hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Zhlt\hlcsg.exe""C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map"
Entering C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(31.47 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(13.42 seconds)


Checking Wadfiles:

Using Wadfile: \archivos de programa\valve\cstrike\cs_747.wad:
Contains 0 used textures, 0.00 percent of map. (143 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\chateau.wad:
Contains 2 used textures, 28.57 percent of map. (136 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cstrike.wad:
Contains 0 used textures, 0.00 percent of map. (123 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\de_piranesi.wad:
Contains 0 used textures, 0.00 percent of map. (160 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\de_storm.wad:
Contains 0 used textures, 0.00 percent of map. (74 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\itsitaly.wad:
Contains 0 used textures, 0.00 percent of map. (99 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\n0th1ng.wad:
Contains 0 used textures, 0.00 percent of map. (8 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\halflife.wad:
Contains 4 used textures, 57.14 percent of map. (3116 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\de_airstrip.wad:
Contains 0 used textures, 0.00 percent of map. (69 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad:
Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
Warning: Larger than expected texture (348972 bytes): 'THANKS'
Contains 0 used textures, 0.00 percent of map. (24 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\mappingzwad.wad:
Warning: Larger than expected texture (213992 bytes): 'LOGOMZ2'
Contains 0 used textures, 0.00 percent of map. (4 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_assault.wad:
Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_bdog.wad:
Contains 0 used textures, 0.00 percent of map. (132 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_cbble.wad:
Contains 0 used textures, 0.00 percent of map. (61 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_office.wad:
Contains 0 used textures, 0.00 percent of map. (102 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\de_vertigo.wad:
Contains 0 used textures, 0.00 percent of map. (19 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad:
Contains 0 used textures, 0.00 percent of map. (28 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\santilogo.wad:
Contains 0 used textures, 0.00 percent of map. (1 textures in wad)

Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect. One of the possible side
effects is getting an svc_bad error, by which a client drops from the game.

Added 3 additional animating textures.

Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.12 MB (of 32.00 MB max)
45.28 seconds elapsed

----- END hlcsg -----



hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Zhlt\hlbsp.exe""C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
Info: No additional information given.


----- END hlbsp -----



hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Zhlt\hlvis.exe""C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.log for the cause.

----- END hlvis -----



hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Zhlt\hlrad.exe""C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Fran\Escritorio\Franco\VHE\Maps\he_glass-PCclone.log for the cause.

----- END hlrad -----

Espero que me puedan ayudar, apreto alt + p y no aparece ningun error
 

kokeliso

New member
Fijate si te ayuda esto PCClone

Max_Leaf_Faces

Primero tenés que intentar apretando Alt + P y solucionar los problemas, principalmente el "Eje de la textura perpendicular a la cara" o era algo asi. Seleccionas el error y le das a Fix

Si no te funciona seguramente el problema surge porque hay texturas ajustadas con un valor muy chico (entre -1 y 1).
Apreta Shift+A y busca las texturas que tengan un valor chico y pones 2 o más



Selecciona los solidos con las texturas especiales (origin, aaatrigger, clip, null, etc) y en el tamaño de las texturas estiralas a 4.00 y 4.00
Esto asegura de que no las estires mucho (ya que creo que tiraba error si estiras demasiado una textura) ni que tire el Bad Surface.

Texturas especialeas muy grandes (una buyzone enorme, el teleport de un surf_, etc), cortalas en pedacitos pequeños o trata de achicar el solido

Estaba en la session de problemas y como solucionarlos.
 
E

Emi

Guest
El sparse te aumenta el numero de patches no te va a servir para esto. Fijate si no hicistes un solido muy chico con muchas caras o si tenes el clasico error de la textura con dimensiones super desproporcionadas o "0".
 

Gigabyte

New member
Ningun prefab, y no tengo ningun solido chico osea lo que dijo emi.
No se si alguno se acuerde pero era un he que postie una ves en la anterior web, y le quise poner un par de pinchos mas y buen, ahi como que se me crearon blokes raros que nunca cree, los borre con el coso de brushes y ahora me aparece max leaf face... dentro de un rato veo si es porque esta grande el aaatrigger
 

KnoXX

New member
me pasaba.. ahora me acuerdo.
Tu mapa seguro es muy grande y el sky muy cuadrado. lo q yo hize hace mucho para es achicarlo un poco.. borrar algunos solidos y reducir espacio y se arreglo. en caso de q no te funcione. fijate la textura null, extirala.
 
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