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Prefabs Mios (Inodoro,bañera..)

espinoza18

New member
Militia Prefabs (Inodoro,bañera..)

Hola mappers como no encotraba el inodoro prefab en ningun lado me las tube q arreglar para afanarselos a cs_militia y arreglarlo porq tiraba error xD les dejo el log para q vean q no tiene errores :cobani:

Log

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlcsg.exe"-texdata 8192Kb -wadinclude Creditos.wad -estimate "C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map"
Entering C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[Creditos.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.19 seconds)

Using Wadfile: \juegos\cs mappear\cstrike\cs_office.wad
- Contains 2 used textures, 11.76 percent of map (102 textures in wad)
Including Wadfile: \creditos.wad
- Contains 1 used texture, 5.88 percent of map (1 textures in wad)
Using Wadfile: \juegos\cs mappear\valve\halflife.wad
- Contains 12 used textures, 70.59 percent of map (3116 textures in wad)

added 1 additional animating textures.
Warning: ::FindTexture() texture SPRAY2 not found!
Warning: ::FindTexture() texture BY_ZODRAK_ not found!
Warning: ::LoadLump() texture BY_ZODRAK_ not found!
Warning: ::LoadLump() texture SPRAY2 not found!
Texture usage is at 0.26 mb (of 8.00 mb MAX)
2.84 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlbsp.exe"-estimate "C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...873 (1.13 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.prt'
SolidBSP [hull 1] 159 (0.11 seconds)
SolidBSP [hull 2] 81 (0.03 seconds)
SolidBSP [hull 3] 182 (0.16 seconds)
2.27 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlvis.exe"-full -estimate "C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map"
492 portalleafs
1450 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(1.88 seconds)
LeafThread:
(11.66 seconds)
average leafs visible: 71
g_visdatasize:14091 compressed from 30504
13.61 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlrad.exe"-extra -sparse -estimate "C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\lights.rad']

1474 faces
Create Patches : 4029 base patches
0 opaque faces
13443 square feet [1935863.13 square inches]
1 direct lights

BuildFacelights:
(36.72 seconds)
BuildVisLeafs:
(1.69 seconds)
visibility matrix : 0.2 megs
MakeScales:
(2.36 seconds)
SwapTransfers:
(0.59 seconds)
Transfer Lists : 242324 : 242.32k transfers
Indices : 221532 : 216.34k bytes
Data : 969296 : 946.58k bytes
GatherLight:
(0.55 seconds)
FinalLightFace:
(0.52 seconds)
44.25 seconds elapsed

----- END hlrad -----




Estan los 3 prefabs en 1 linkPor Mediafire





c029179c406d74521ba98c7a8ec90.jpg

9c81c004aa6a175417736f934d117.jpg

5887757797d2933e69cb99d59ebeb.jpg

1effc76e20d48bcc6027177baa4fa.jpg


7c9e5823d891bf22f715d1521c5e2.jpg



 

diegote20

New member
La primera foto parece que el sorete sale del inodoro, cosa que me hizo acordar a una cartita bananera, que le escribian "NO mencionaste la funcion de consolador que tenia el SOFA NATICO" y salia una chota de adentro del asciento que funcionaba de talado jajjaja

(El bananero)


En fin, buenos prefabs
 
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