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[Problema] 5 fps WTF! [Solucionado]

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bt05

New member
Weno gente tengo un mapa q al probarlo en el cs me tira 5 fps q podra ser?

Al compilarlo con el batch no me tiro error pero nose uds diganme porfavor,.!

Les dejo el log x las dudas

###################################################
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: [email protected] #
###################################################

Written At: 25/12/2010 07:57:08 p.m.
BC Version: 2.0.3.1

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlcsg.exe"-nowadtextures "C:\Documents and Settings\Sp3\Escritori
o\Todo Miguel\assa\aim_goodnight_soack.map"

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\assa\aim_goodnight
_soack.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\decals.wad
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad
Using WAD File: \archivos de programa\counter-strike 1.6\valve\fonts.wad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\cs\fhgamers.w
ad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\daethrun_temp
le2.wad
Warning: ::: Larger than expected texture (345918 bytes) Wad:wad[\documents an
d settings\sp3\escritorio\todo miguel\daethrun_temple2.wad] Texture[3491:Z1]

Using WAD File: \documents and settings\sp3\escritorio\todo miguel\cs\xtremebann
er.wad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\soackbanner.w
ad
added 3 additional animating textures.
Texture usage is at 0.46 mb (of 4.00 mb MAX)
0.64 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlbsp.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Documents and Settings\Sp3\Es
critorio\Todo Miguel\assa\aim_goodnight_soack.prt'
1.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlvis.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


456 portalleafs
1744 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (244.14 seconds)
average leafs visible: 387
g_visdatasize:26357 compressed from 25992
244.83 seconds elapsed [4m 4s]

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlrad.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


4082 faces
Create Patches : 120288 base patches
0 opaque faces
450984 square feet [64941824.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
roblem


----- END hlrad -----




Presione una tecla para continuar . . .



Espero que me puedan ayudar!!!
 

kokeliso

New member
Error: Exceeded MAX_PATCHES

Ahi tenes el problema, fijate aca

Errores Frecuentes, soluciones By Perita

Sino lo encontras aca..

Errores y soluciones al mappear By S34Qu4K3

Exceded max_map_patches


Se puede decir que el mapa se divide en pequeños sectores y por ende al tener un mapa muy grande tendremos muchisimos de esos pequeños sectores. Esps pequeños sectores son los patches por asi decirlo y se exceden en un numero considerable al tener mapas grandes.

La solucion es usar los comandos -sparse o -chop 64 en el HLRAD.


Espero que te sirva!
 

LeLL*

New member
4082 faces
Create Patches : 120288 base patches
0 opaque faces
450984 square feet [64941824.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
roblem

Lo que pasa es que el Max Patches es el error que sale cuando sobresale del Límite del Patch que es el 65535 (en tu csao, es 120288, o sea, sobrepasaste...)
La forma de solucionar es lo siguiente:
-Usar el sparse y chop MAYOR A 64 ( eso es lo que olvidaron decir... ). Por lo tanto, podes usar chop 128, 256, así disminuirá la cantidad de patch.
-por si acaso estas usando el SkyBox?? (SkyBox es una caja gigante echo de la textura "Sky", una forma nada aconsejable evitar leaks...)

Por cierto, la proxima usa pon el titulo adecuadamente :)
Lee las reglas como crear un Post

Capaz que es tu pc, dejanos el .BSP que verificamos en nuestras pcs.
Tirará bajos FPS porque no se compiló bien hasta el final y es casi la misma cosa que tener Leak :)
 

LeLL*

New member
Gracias a todos pero sigue sin funcionar..

LES DEJO EL BSP AVER.. Si no funciona le dejo el RMF :L

http://www.megaupload.com/?d=T24R1JRF

Use las 2 cosas.. Use sparse y use chop de valor 128 y tmb probe con 256 y sigue igual .. lo maximo q me tira es 10 fps con suerte

Problema Solucionado por MSN
El "sparse" y "chop" funcionaba y resolvía el problema de MAX_PATCHES, pero había sido que tenía otro problema que era el badsurface... Todo solucionado

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