Weno gente tengo un mapa q al probarlo en el cs me tira 5 fps q podra ser?
Al compilarlo con el batch no me tiro error pero nose uds diganme porfavor,.!
Les dejo el log x las dudas
###################################################
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: [email protected] #
###################################################
Written At: 25/12/2010 07:57:08 p.m.
BC Version: 2.0.3.1
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlcsg.exe"-nowadtextures "C:\Documents and Settings\Sp3\Escritori
o\Todo Miguel\assa\aim_goodnight_soack.map"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\assa\aim_goodnight
_soack.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\decals.wad
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad
Using WAD File: \archivos de programa\counter-strike 1.6\valve\fonts.wad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\cs\fhgamers.w
ad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\daethrun_temp
le2.wad
Warning: ::: Larger than expected texture (345918 bytes) Wad:wad[\documents an
d settings\sp3\escritorio\todo miguel\daethrun_temple2.wad] Texture[3491:Z1]
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\cs\xtremebann
er.wad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\soackbanner.w
ad
added 3 additional animating textures.
Texture usage is at 0.46 mb (of 4.00 mb MAX)
0.64 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlbsp.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Sp3\Es
critorio\Todo Miguel\assa\aim_goodnight_soack.prt'
1.02 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlvis.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
456 portalleafs
1744 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (244.14 seconds)
average leafs visible: 387
g_visdatasize:26357 compressed from 25992
244.83 seconds elapsed [4m 4s]
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlrad.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
4082 faces
Create Patches : 120288 base patches
0 opaque faces
450984 square feet [64941824.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
roblem
----- END hlrad -----
Presione una tecla para continuar . . .
Espero que me puedan ayudar!!!
Al compilarlo con el batch no me tiro error pero nose uds diganme porfavor,.!
Les dejo el log x las dudas
###################################################
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: [email protected] #
###################################################
Written At: 25/12/2010 07:57:08 p.m.
BC Version: 2.0.3.1
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlcsg.exe"-nowadtextures "C:\Documents and Settings\Sp3\Escritori
o\Todo Miguel\assa\aim_goodnight_soack.map"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\assa\aim_goodnight
_soack.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\decals.wad
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad
Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad
Using WAD File: \archivos de programa\counter-strike 1.6\valve\fonts.wad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\cs\fhgamers.w
ad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\daethrun_temp
le2.wad
Warning: ::: Larger than expected texture (345918 bytes) Wad:wad[\documents an
d settings\sp3\escritorio\todo miguel\daethrun_temple2.wad] Texture[3491:Z1]
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\cs\xtremebann
er.wad
Using WAD File: \documents and settings\sp3\escritorio\todo miguel\soackbanner.w
ad
added 3 additional animating textures.
Texture usage is at 0.46 mb (of 4.00 mb MAX)
0.64 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlbsp.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Sp3\Es
critorio\Todo Miguel\assa\aim_goodnight_soack.prt'
1.02 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlvis.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
456 portalleafs
1744 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (244.14 seconds)
average leafs visible: 387
g_visdatasize:26357 compressed from 25992
244.83 seconds elapsed [4m 4s]
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\CS\asd\Crear
MAPAS\zhlt253\hlrad.exe""C:\Documents and Settings\Sp3\Escritorio\Todo Miguel\a
ssa\aim_goodnight_soack.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
4082 faces
Create Patches : 120288 base patches
0 opaque faces
450984 square feet [64941824.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
roblem
----- END hlrad -----
Presione una tecla para continuar . . .
Espero que me puedan ayudar!!!