tiene una sola textura les dije
bloc de notas depues de la copilacion:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: "E:\Archivos de programa\Valve Hammer Editor\zhlt253\hlcsg.exe"-wadinclude cs_dust.wad "E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[cs_dust.wad]
entering E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust.map
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)
Embedding textures from WAD File [\archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad] into BSP
added 3 additional animating textures.
Warning: ::FindTexture() texture SKY not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture SKY not found!
Texture usage is at 0.26 mb (of 4.00 mb MAX)
0.16 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: "E:\Archivos de programa\Valve Hammer Editor\zhlt253\hlbsp.exe""E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust.prt'
0.19 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: "E:\Archivos de programa\Valve Hammer Editor\zhlt253\hlvis.exe""E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
138 portalleafs
372 numportals
BasePortalVis:
(0.03 seconds)
LeafThread:
(0.94 seconds)
average leafs visible: 97
g_visdatasize:2789 compressed from 2484
0.98 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: "E:\Archivos de programa\Valve Hammer Editor\zhlt253\hlrad.exe""E:\Documents and Settings\Administrador\Escritorio\aim_gfz_dust"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
775 faces
Create Patches : 6223 base patches
0 opaque faces
107917 square feet [15540079.00 square inches]
2 direct lights
BuildFacelights:
(4.28 seconds)
visibility matrix : 2.3 megs
BuildVisLeafs:
(4.72 seconds)
MakeScales:
(1.47 seconds)
SwapTransfers:
(2.14 seconds)
Transfer Lists : 7453754 transfers
Indices : 3499136 bytes
Data : 29815016 bytes
GatherLight:
(0.23 seconds)
FinalLightFace:
(0.50 seconds)
13.67 seconds elapsed
----- END hlrad -----