uliromntik
New member
hice un map todo bien sin errores ni Nada
lo compilo
lo pruebo en mi pc llendo a new game y funca de 10
100 fps y todo ni errores ni Nada pero
cuando lo pongo en mi dedicado o en algun sv que sea online me tira este error
pero solo me tira el error en un server online eso es lo raro ademas de que no puedo arreglarlo
ya es la tercera vez que hago un map y me funciona bien en new game pero no online
lesn dejo logs, .map, .rmf y .bsp
http://www.mediafire.com/?eo2kfgnoo4j22t7
si me lo puede arreglar alguien y pasarmelo en bsp le agradeceria sino diganme como y yo lo arreglo... ya vi el tuto de oxiboost sobre este error y conozco el error pero no encontre el trigger o lo que sea que este causando el error !!!
saludos, AX0
OFF: respecto al concurso de mapas awp---> no lo voy a poder entregar y no tube tiempo de hacer el map tube problemas personales y tmb problemas con la PC
lo compilo
lo pruebo en mi pc llendo a new game y funca de 10
100 fps y todo ni errores ni Nada pero
cuando lo pongo en mi dedicado o en algun sv que sea online me tira este error
Código:
FATAL ERROR (shutting down): Bad surface extents 32/288 at position (168,-1225,-179)
ya es la tercera vez que hago un map y me funciona bien en new game pero no online
lesn dejo logs, .map, .rmf y .bsp
http://www.mediafire.com/?eo2kfgnoo4j22t7
si me lo puede arreglar alguien y pasarmelo en bsp le agradeceria sino diganme como y yo lo arreglo... ya vi el tuto de oxiboost sobre este error y conozco el error pero no encontre el trigger o lo que sea que este causando el error !!!
###################################################
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: [email protected] #
###################################################
Written At: 07/12/2010 16:33:22
BC Version: 2.0.3.1
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Archivos de programa\ZHLT\hlcsg.exe"-wadinclude halflife.wad -
wadinclude ns_orbital.wad -wadinclude ns_prometheus.wad -wadinclude ns_takeback.
wad -wadinclude massive_carteles_axo.wad "C:\Documents and Settings\xp\Escritori
o\mapaglass\bb_mg_glass.map"
Entering C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[halflife.wad]
[ns_orbital.wad]
[ns_prometheus.wad]
[ns_takeback.wad]
[massive_carteles_axo.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.03 seconds)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\halflife.wad
- Contains 18 used textures, 85.71 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_orbital.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_prometheus.wa
d
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_takeback.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo2.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mgames1.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\massive_carteles
_axo.wad
- Contains 2 used textures, 9.52 percent of map (2 textures in wad)
added 3 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.47 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Archivos de programa\ZHLT\hlbsp.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 338 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\xp\Esc
ritorio\mapaglass\bb_mg_glass.prt'
SolidBSP [hull 1] 323 (0.00 seconds)
SolidBSP [hull 2] 333 (0.00 seconds)
SolidBSP [hull 3] 310 (0.02 seconds)
0.28 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Archivos de programa\ZHLT\hlvis.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
186 portalleafs
575 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
average leafs visible: 64
g_visdatasize:4644 compressed from 4464
0.52 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Archivos de programa\ZHLT\hlrad.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Archivos de programa\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Archivos de programa\ZHLT\lights.rad']
1927 faces
Create Patches : 17700 base patches
0 opaque faces
257575 square feet [37090920.00 square inches]
18 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)
visibility matrix : 18.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.48 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.56 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.03 seconds)
Transfer Lists : 26878538 : 26.88M transfers
Indices : 6906236 : 6.59M bytes
Data : 107514152 : 102.53M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.16 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
17.86 seconds elapsed
----- END hlrad -----
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.wic deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.lin deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p0 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p1 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p2 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p3 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.prt deleted.
Presione una tecla para continuar . . .
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: [email protected] #
###################################################
Written At: 07/12/2010 16:33:22
BC Version: 2.0.3.1
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Archivos de programa\ZHLT\hlcsg.exe"-wadinclude halflife.wad -
wadinclude ns_orbital.wad -wadinclude ns_prometheus.wad -wadinclude ns_takeback.
wad -wadinclude massive_carteles_axo.wad "C:\Documents and Settings\xp\Escritori
o\mapaglass\bb_mg_glass.map"
Entering C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[halflife.wad]
[ns_orbital.wad]
[ns_prometheus.wad]
[ns_takeback.wad]
[massive_carteles_axo.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.03 seconds)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\halflife.wad
- Contains 18 used textures, 85.71 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_orbital.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_prometheus.wa
d
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_takeback.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo2.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mgames1.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\massive_carteles
_axo.wad
- Contains 2 used textures, 9.52 percent of map (2 textures in wad)
added 3 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.47 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Archivos de programa\ZHLT\hlbsp.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 338 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\xp\Esc
ritorio\mapaglass\bb_mg_glass.prt'
SolidBSP [hull 1] 323 (0.00 seconds)
SolidBSP [hull 2] 333 (0.00 seconds)
SolidBSP [hull 3] 310 (0.02 seconds)
0.28 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Archivos de programa\ZHLT\hlvis.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
186 portalleafs
575 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
average leafs visible: 64
g_visdatasize:4644 compressed from 4464
0.52 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Archivos de programa\ZHLT\hlrad.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Archivos de programa\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Archivos de programa\ZHLT\lights.rad']
1927 faces
Create Patches : 17700 base patches
0 opaque faces
257575 square feet [37090920.00 square inches]
18 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)
visibility matrix : 18.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.48 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.56 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.03 seconds)
Transfer Lists : 26878538 : 26.88M transfers
Indices : 6906236 : 6.59M bytes
Data : 107514152 : 102.53M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.16 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
17.86 seconds elapsed
----- END hlrad -----
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.wic deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.lin deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p0 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p1 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p2 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p3 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.prt deleted.
Presione una tecla para continuar . . .
saludos, AX0
OFF: respecto al concurso de mapas awp---> no lo voy a poder entregar y no tube tiempo de hacer el map tube problemas personales y tmb problemas con la PC