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[Problema] Bad surface extents

uliromntik

New member
hice un map todo bien sin errores ni Nada
lo compilo
lo pruebo en mi pc llendo a new game y funca de 10
100 fps y todo ni errores ni Nada pero
cuando lo pongo en mi dedicado o en algun sv que sea online me tira este error

Código:
FATAL ERROR (shutting down): Bad surface extents 32/288 at position (168,-1225,-179)
pero solo me tira el error en un server online eso es lo raro ademas de que no puedo arreglarlo

ya es la tercera vez que hago un map y me funciona bien en new game pero no online
lesn dejo logs, .map, .rmf y .bsp

http://www.mediafire.com/?eo2kfgnoo4j22t7

si me lo puede arreglar alguien y pasarmelo en bsp le agradeceria sino diganme como y yo lo arreglo... ya vi el tuto de oxiboost sobre este error y conozco el error pero no encontre el trigger o lo que sea que este causando el error !!!


###################################################
# Batch Compiler Zoners Spec #
###################################################
###################################################
# Please report bugs to: [email protected] #
###################################################

Written At: 07/12/2010 16:33:22
BC Version: 2.0.3.1

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Archivos de programa\ZHLT\hlcsg.exe"-wadinclude halflife.wad -
wadinclude ns_orbital.wad -wadinclude ns_prometheus.wad -wadinclude ns_takeback.
wad -wadinclude massive_carteles_axo.wad "C:\Documents and Settings\xp\Escritori
o\mapaglass\bb_mg_glass.map"
Entering C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[halflife.wad]
[ns_orbital.wad]
[ns_prometheus.wad]
[ns_takeback.wad]
[massive_carteles_axo.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.03 seconds)

Including Wadfile: \documents and settings\xp\escritorio\wads\2\halflife.wad
- Contains 18 used textures, 85.71 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_orbital.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_prometheus.wa
d
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\ns_takeback.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mapbyaxo2.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\xp\escritorio\wads\2\mgames1.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Including Wadfile: \documents and settings\xp\escritorio\wads\2\massive_carteles
_axo.wad
- Contains 2 used textures, 9.52 percent of map (2 textures in wad)

added 3 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.47 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Archivos de programa\ZHLT\hlbsp.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 338 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\xp\Esc
ritorio\mapaglass\bb_mg_glass.prt'
SolidBSP [hull 1] 323 (0.00 seconds)
SolidBSP [hull 2] 333 (0.00 seconds)
SolidBSP [hull 3] 310 (0.02 seconds)
0.28 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Archivos de programa\ZHLT\hlvis.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"
186 portalleafs
575 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
average leafs visible: 64
g_visdatasize:4644 compressed from 4464
0.52 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Archivos de programa\ZHLT\hlrad.exe""C:\Documents and Settings
\xp\Escritorio\mapaglass\bb_mg_glass.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Archivos de programa\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Archivos de programa\ZHLT\lights.rad']

1927 faces
Create Patches : 17700 base patches
0 opaque faces
257575 square feet [37090920.00 square inches]
18 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)
visibility matrix : 18.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.48 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.56 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.03 seconds)
Transfer Lists : 26878538 : 26.88M transfers
Indices : 6906236 : 6.59M bytes
Data : 107514152 : 102.53M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.16 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
17.86 seconds elapsed

----- END hlrad -----



C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.wic deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.lin deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p0 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p1 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p2 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.p3 deleted.
C:\Documents and Settings\xp\Escritorio\mapaglass\bb_mg_glass.prt deleted.

Presione una tecla para continuar . . .


saludos, AX0


OFF: respecto al concurso de mapas awp---> no lo voy a poder entregar y no tube tiempo de hacer el map tube problemas personales y tmb problemas con la PC
 

terminator

New member
tenes que a TODOS los solidos origin y aaatriger que allas usado, encajarlos. es decir, seleccionas todos , shift+a encajar. no importa que quede mal, va a funcionar igual, (si es a lo que me refiero)
 
Arriba