Bueno! hola, les traigo un problema que me da la compilacion que da el Batch entonces aqui se las dejo espero una solucion y por cierto me dijeron que era un Leak. Un Saludos y una Solucion^^.
Aqui el error:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude resident_evil.wad -wadinclude vendetta.wad -wadinclude zm_dust_2.wad -wadinclude zm_infantry_cbf_v2.wad -wadinclude zm_nuuk.wad -wadinclude zm_reflection_v2.wad -wadinclude neeckcs.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[resident_evil.wad]
[vendetta.wad]
[zm_dust_2.wad]
[zm_infantry_cbf_v2.wad]
[zm_nuuk.wad]
[zm_reflection_v2.wad]
[neeckcs.wad]
entering C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck.map
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\resident_evil.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\vendetta.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_dust_2.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_infantry_cbf_v2.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_nuuk.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_reflection_v2.wad] into BSP
Using WAD File: \documents and settings\nestor_2\escritorio\neeck.wad
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\neeckcs.wad] into BSP
Texture usage is at 0.14 mb (of 4.00 mb MAX)
0.13 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1232,-1970, -64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-1232,-1970, -64)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-1232,-1970, -64)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-1232,-1970, -64)
0.13 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck.log for the cause.
----- END hlvis -----
Aqui el error:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude resident_evil.wad -wadinclude vendetta.wad -wadinclude zm_dust_2.wad -wadinclude zm_infantry_cbf_v2.wad -wadinclude zm_nuuk.wad -wadinclude zm_reflection_v2.wad -wadinclude neeckcs.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[resident_evil.wad]
[vendetta.wad]
[zm_dust_2.wad]
[zm_infantry_cbf_v2.wad]
[zm_nuuk.wad]
[zm_reflection_v2.wad]
[neeckcs.wad]
entering C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck.map
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\resident_evil.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\vendetta.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_dust_2.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_infantry_cbf_v2.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_nuuk.wad] into BSP
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_reflection_v2.wad] into BSP
Using WAD File: \documents and settings\nestor_2\escritorio\neeck.wad
Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\neeckcs.wad] into BSP
Texture usage is at 0.14 mb (of 4.00 mb MAX)
0.13 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1232,-1970, -64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-1232,-1970, -64)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-1232,-1970, -64)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-1232,-1970, -64)
0.13 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck.log for the cause.
----- END hlvis -----