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[Problema] Compilar mapa [SOLUCIONADO]

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ReLaMPaGo

New member
Resulta que cuando compilo el mapa (con el Batch Compiler), me lo compila rapidisimo y me dice There was a problem compiling your map.


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\ZHLT\hlcsg.exe""C:\Users\Juanfri\Desktop\Mis Documentos\CS\Mapas\de\de_bahia2\de_bahia2"
Entering C:\Users\Juanfri\Desktop\Mis Documentos\CS\Mapas\de\de_bahia2\de_bahia2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 305, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 305: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 305: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 305: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 305: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 305: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 305: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 305: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 305: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 305: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
(0.44 seconds)

----- END hlcsg -----

Lei algo de manipulacion de vertices, pero mucho no entendi. Tenia hecho un cilindro, pero lo borre, por si esa era la causa del problema, pero me sigue tirando el mismo error
Si alguno sabe la solucion, se lo agradeceria.
Saludos
 
E

Emi

Guest
Vas a la solapa Map>>Go to brush number>> y llenas

entity 0
brush 305

Fijate si encontras algun error y si no lo encontras podes borrar el solido y hacerlo de nuevo.

 
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