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[Problema] Error al compilar con VhE.. [Solucionado]

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nicolas58

New member
We antes de que me digan tengo el batch compiler pero no se configurarlo xD

Bue al compilar me aparecen 25 errores :S :S :S :S
Log de la compilacion:

** Executing...
** Command: Change Directory
** Parameters: C:\Archivos de programa\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_one_jd.map" "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.map"

** Executing...
** Command: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"
Entering C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...Error: Entity 0, Brush 85, Side 3: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 85: outside world(+/-4096): (272,-10000,-192)-(448,10000,-96)
Error: Entity 0, Brush 85: outside world(+/-4096): (256,-10016,-228)-(464,10016,-60)
Error: Entity 0, Brush 85: outside world(+/-4096): (240,-10032,-224)-(480,10032,-64)
Error: Entity 0, Brush 85: outside world(+/-4096): (256,-10016,-210)-(464,10016,-78)
30%...40%...Error: Entity 0, Brush 151, Side 4: plane with no normal
Error: Entity 0, Brush 151, Side 6: has a coplanar plane at (-111, 60, 124), texture CRETE4_FLR02
Error: Entity 0, Brush 151, Side 7: has a coplanar plane at (-73, 56, 128), texture CRETE4_FLR02
Error: Entity 0, Brush 151: outside world(+/-4096): (-111,-10000,120)-(-73,60,10000)
Error: Entity 0, Brush 151: outside world(+/-4096): (-111,-10000,120)-(-73,60,10000)
Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,84)-(-57,76,10036)
Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,84)-(-57,76,10036)
Error: Entity 0, Brush 151: outside world(+/-4096): (-143,-10032,88)-(-41,92,10032)
Error: Entity 0, Brush 158, Side 1: plane with no normal
Error: Entity 0, Brush 151: outside world(+/-4096): (-143,-10032,88)-(-41,92,10032)
Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,102)-(-57,76,10018)
Error: Entity 0, Brush 158, Side 4: plane with no normal
Error: Entity 0, Brush 158, Side 4: has a coplanar plane at (-168, 60, 29), texture CRETE4_FLR02
Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,102)-(-57,76,10018)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10000,-10000,68)-(10000,10000,68)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10000,-10000,68)-(10000,10000,68)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,32)-(10016,10016,104)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,32)-(10016,10016,104)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10032,-10032,36)-(10032,10032,100)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10032,-10032,36)-(10032,10032,100)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,50)-(10016,10016,86)
50%...Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,50)-(10016,10016,86)
60%...70%...80%...90%... (1.02 seconds)
----- END hlcsg -----


** Executing...
** Command: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (--------emailhide------)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.log for the cause.
----- END hlbsp -----

O mas especifico el error:
Error: Entity 0, Brush 85: outside world(+/-4096): (272,-10000,-192)-(448,10000,-96)
Error: Entity 0, Brush 85: outside world(+/-4096): (256,-10016,-228)-(464,10016,-60)
Error: Entity 0, Brush 85: outside world(+/-4096): (240,-10032,-224)-(480,10032,-64)
Error: Entity 0, Brush 85: outside world(+/-4096): (256,-10016,-210)-(464,10016,-78)
30%...40%...Error: Entity 0, Brush 151, Side 4: plane with no normal
Error: Entity 0, Brush 151, Side 6: has a coplanar plane at (-111, 60, 124), texture CRETE4_FLR02
Error: Entity 0, Brush 151, Side 7: has a coplanar plane at (-73, 56, 128), texture CRETE4_FLR02
Error: Entity 0, Brush 151: outside world(+/-4096): (-111,-10000,120)-(-73,60,10000)
Error: Entity 0, Brush 151: outside world(+/-4096): (-111,-10000,120)-(-73,60,10000)
Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,84)-(-57,76,10036)
Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,84)-(-57,76,10036)
Error: Entity 0, Brush 151: outside world(+/-4096): (-143,-10032,88)-(-41,92,10032)
Error: Entity 0, Brush 158, Side 1: plane with no normal
Error: Entity 0, Brush 151: outside world(+/-4096): (-143,-10032,88)-(-41,92,10032)
Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,102)-(-57,76,10018)
Error: Entity 0, Brush 158, Side 4: plane with no normal
Error: Entity 0, Brush 158, Side 4: has a coplanar plane at (-168, 60, 29), texture CRETE4_FLR02
Error: Entity 0, Brush 151: outside world(+/-4096): (-127,-10016,102)-(-57,76,10018)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10000,-10000,68)-(10000,10000,68)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10000,-10000,68)-(10000,10000,68)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,32)-(10016,10016,104)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,32)-(10016,10016,104)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10032,-10032,36)-(10032,10032,100)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10032,-10032,36)-(10032,10032,100)
Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,50)-(10016,10016,86)
50%...Error: Entity 0, Brush 158: outside world(+/-4096): (-10016,-10016,50)-(10016,10016,86)
60%...70%...80%...90%... (1.02 seconds)

Alguien me puede ayudar porfa?? es un map de bb que ise y lo quiero subir epro no puedo compilarlo :S

Nos vemos., - + *
 

=Dr@gon=

New member
Puede ser dos cosas, por que siempre me las confundo, asi que te dejo las dos posibles soluciones :

1. Hiciste el mapa muy al borde del extremo del mundo del VHE.

Osea del espacio maximo que tenes que hacer en la grilla, lo hiciste muy al borde, si lo moves al medio se arregla.




2. Hay brushes que estan mal hechos

Apreta "Ctrl + SHift + G" y en el cartelito que te aparece pone el numero de brush y te lo selecciona. Borralo o cambialo a ver si no tira mas el error.
 

nicolas58

New member
Gracias santi me salvaste xD

Era eso de los brush, adema ssiempre hago el map en el centro xD

Me quedo esto, quedo bien no?:

** Executing...
** Command: Change Directory
** Parameters: C:\Archivos de programa\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_one_jd.map" "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.map"

** Executing...
** Command: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"
Entering C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
Using Wadfile: \archivos de programa\counter-strike\valve\halflife.wad
- Contains 8 used textures, 80.00 percent of map (3116 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\spraypaint.wad
- Contains 1 used texture, 10.00 percent of map (14 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\creditmap.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\tempdecal0.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\timecounter.wad
- Contains 1 used texture, 10.00 percent of map (17 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\xeno.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_boatescape.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_deko2.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_dust2_s1h.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_poison.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\zm_slay.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\jail_andaman.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\jail_poland.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\cstrike\breakfloor.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Warning: More than 8 wadfiles are in use. (24)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Texture usage is at 0.16 mb (of 4.00 mb MAX)
0.97 seconds elapsed
----- END hlcsg -----


** Executing...
** Command: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\TODOS~1\ESCRIT~1\CS3E14~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Documents and Settings\T o d o s\Escritorio\C S\Mapas\bb_one_jb\bb_one_jd"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...678 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity armoury_entity @ ( -0,-1177,-192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 419 (0.02 seconds)
SolidBSP [hull 2] 286 (0.02 seconds)
SolidBSP [hull 3] 472 (0.03 seconds)
0.44 seconds elapsed
----- END hlbsp -----

Gracias y SolucionadO :D :D

edit: we me parece o me dice que tiene leak?? o_O
edit2: no no era xD
 
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