espinoza18
New member
buenasss estoy con un problemita con un map q se q lo puedo solucionar sacando solidos pero me preguntaba si no existe un codigo para agregar en adicional parameters al compilar como el error de max texturas q se soluciona con el -textdata debe haber uno para q se pueda apliar la cantidad de solidos q se pueden poner no??
LOG
LOG
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17500...18000...18500...19000...19196 (25.06 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\ww\My Documents\AWP_CIA\new\33\RETEXTURE POOLDAY\28_awp_pool_Banioslistos.prt'
Error: Exceeded MAX_MAP_FACES
Description: The maximum number of faces for a map has been reached
Howto Fix: This error is typically caused by having a large face with a small texture scale on it, or overly complex maps.
----- END hlbsp -----
BSP generation successful, writing portal file 'C:\Documents and Settings\ww\My Documents\AWP_CIA\new\33\RETEXTURE POOLDAY\28_awp_pool_Banioslistos.prt'
Error: Exceeded MAX_MAP_FACES
Description: The maximum number of faces for a map has been reached
Howto Fix: This error is typically caused by having a large face with a small texture scale on it, or overly complex maps.
----- END hlbsp -----
AYUDA :lloron::lloron::lloron: