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[Problema] me salta este error al apretar alt+p

anselmo

New member
bueno kiero arreglar lo del LEAK apretando ALT+P pero no funca.. me salta este siguiente error


lalalahr.jpg



se q aki me dan la solucion de 1
 

anselmo

New member
aki esta lo que dice el logo...


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\zhlt34x86final\hlcsg.exe"-noskyclip -wadautodetect -wadinclude deathrundivinas.wad -estimate "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map"
Entering C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ off ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[deathrundivinas.wad]

24 brushes (totalling 144 sides) discarded from clipping hulls
CreateBrush:
(0.61 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.72 seconds)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad
- Contains 5 used textures, 21.74 percent of map (3116 textures in wad)
Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 17 used textures, 73.91 percent of map (28 textures in wad)
Using Wadfile: \documents and settings\pedro\mis documentos\downloads\dedustld.wad
- Contains 1 used texture, 4.35 percent of map (1 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.67 mb (of 4.00 mb MAX)
2.55 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\zhlt34x86final\hlbsp.exe"-estimate "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3268 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (1444,-1104,-234)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4048 (0.19 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3880 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4096 (0.19 seconds)
3.59 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\zhlt34x86final\hlvis.exe"-full -estimate "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\zhlt34x86final\hlrad.exe"-extra -estimate "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.log for the cause.

----- END hlrad -----
 
Arriba