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[Problema] No lights error :S [Solucionado]

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Xypper

New member
bueno, eso mismo, me dice eso ,y no se qe hacer... puse luces en todos lados y no pasa nada, encima tmb hay otro error y no sé como arreglarlo tmp.. les paso el log del batch compiler :S

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Cucho\Valve HM\ZHLT\hlcsg.exe""C:\Cucho\Valve HM\vhe\maps\probandobug.map"
Entering C:\Cucho\Valve HM\vhe\maps\probandobug.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

43 brushes (totalling 258 sides) discarded from clipping hulls
CreateBrush:
(0.95 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.42 seconds)

Using Wadfile: \archivos de programa\valve\valve\halflife.wad
- Contains 26 used textures, 34.67 percent of map (3116 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad
- Contains 13 used textures, 17.33 percent of map (28 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\chateau.wad
- Contains 13 used textures, 17.33 percent of map (136 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 9 used textures, 12.00 percent of map (24 textures in wad)
Using Wadfile: \cucho\valve hm\wally\temp\longjumpscucho.wad
- Contains 4 used textures, 5.33 percent of map (4 textures in wad)

added 13 additional animating textures.
Warning: ::FindTexture() texture KZNUM0 not found!
Warning: ::FindTexture() texture KZNUM1 not found!
Warning: ::FindTexture() texture KZNUM2 not found!
Warning: ::FindTexture() texture KZNUM3 not found!
Warning: ::FindTexture() texture KZNUM4 not found!
Warning: ::FindTexture() texture KZNUM5 not found!
Warning: ::FindTexture() texture KZNUM6 not found!
Warning: ::FindTexture() texture KZNUM7 not found!
Warning: ::FindTexture() texture KZNUM8 not found!
Warning: ::FindTexture() texture KZNUM9 not found!
Warning: ::LoadLump() texture KZNUM0 not found!
Warning: ::LoadLump() texture KZNUM1 not found!
Warning: ::LoadLump() texture KZNUM2 not found!
Warning: ::LoadLump() texture KZNUM3 not found!
Warning: ::LoadLump() texture KZNUM4 not found!
Warning: ::LoadLump() texture KZNUM5 not found!
Warning: ::LoadLump() texture KZNUM6 not found!
Warning: ::LoadLump() texture KZNUM7 not found!
Warning: ::LoadLump() texture KZNUM8 not found!
Warning: ::LoadLump() texture KZNUM9 not found!
Texture usage is at 2.34 mb (of 4.00 mb MAX)
2.58 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Cucho\Valve HM\ZHLT\hlbsp.exe""C:\Cucho\Valve HM\vhe\maps\probandobug.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1995 (0.22 seconds)
BSP generation successful, writing portal file 'C:\Cucho\Valve HM\vhe\maps\probandobug.prt'
SolidBSP [hull 1] 500...1000...1500...1757 (0.20 seconds)
SolidBSP [hull 2] 500...1000...1500...1683 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2034 (0.31 seconds)
2.28 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Cucho\Valve HM\ZHLT\hlvis.exe""C:\Cucho\Valve HM\vhe\maps\probandobug.map"
1218 portalleafs
4134 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(2.83 seconds)
LeafThread:
(104.41 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 477 and 479:
(1039.042 1632.799 210.816)
(1039.176 1632.994 210.413)
(1042.702 1638.681 198.660)
(965.377 1638.681 198.660)
(965.353 1638.345 199.353)
(981.000 1630.774 215.000)
(1005.000 1625.935 225.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 479 and 460:
(1016.998 1680.123 220.001)
(1016.998 1628.354 220.001)
(1037.000 1632.387 211.667)
(1037.000 1698.320 211.667)
(1036.951 1699.869 211.687)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 543 and 546:
(963.742 1636.662 201.676)
(963.841 1636.644 201.712)
(965.032 1635.713 202.128)
(964.581 1586.677 200.324)

average leafs visible: 132
g_visdatasize:48254 compressed from 186354
107.33 seconds elapsed [1m 47s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Cucho\Valve HM\ZHLT\hlrad.exe""C:\Cucho\Valve HM\vhe\maps\probandobug.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Cucho\Valve HM\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Cucho\Valve HM\ZHLT\lights.rad']

6737 faces
Create Patches : 36205 base patches
0 opaque faces
258707 square feet [37253948.00 square inches]
256 direct lights

BuildFacelights:
Malformed face (2754) normal @
(964.00, 1647.00, 197.00)
(964.00, 1650.25, 197.00)
(964.00, 1648.13, 198.00)
(964.00, 1646.00, 198.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----


desde ya muchisimas gracias. Cucho.
 
P

P'erita

Guest
Alt + P arreglar errores del mismo problema, el problema es que alguna cara de un solido esta mal echa / cortada y genera este problema
 

Xypper

New member
ya lo fixee, pero tengo un problema, no sé qe pasa, pero se me re bajan los fps. y no sé qe es :S necesitaria pasarle a alguien el map a ver qe puedo hacer para subirselos.. porque hay lugares qe esta a 90 fps o mas y lugares donde me va a 30 fps.. algo asi.. y no sé qe puede llegar a ser :S
 

Xypper

New member
no tengo la textura null, trate de ponerle, pero no la tengo :S y no sé de donde sacarla, me pueden facilitar el link? ahora no tengo tiempo, voy a comer, pero cuando vuelva me fijo si la encuentro. :D
 
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