hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: D:\Maro\Mapeo\ZHLT\hlcsg.exe d:\maro\mapeo\rmf\map8 -nowadtextures
Entering d:\maro\mapeo\rmf\map8.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(5.77 seconds)
Using Wadfile: \maro\mapeo\wads\halflife.wad
- Contains 4 used textures, 40.00 percent of map (3116 textures in wad)
Using Wadfile: \maro\mapeo\wads\hl2rip.wad
- Contains 4 used textures, 40.00 percent of map (1414 textures in wad)
Using Wadfile: \maro\mapeo\wads\tdk.wad
- Contains 1 used texture, 10.00 percent of map (1821 textures in wad)
Using Wadfile: \maro\mapeo\wads\timecounter.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \maro\mapeo\wads\basics.wad
- Contains 1 used texture, 10.00 percent of map (8 textures in wad)
Using Wadfile: \maro\mapeo\wads\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.30 mb (of 4.00 mb MAX)
8.89 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: D:\Maro\Mapeo\ZHLT\hlbsp.exe d:\maro\mapeo\rmf\map8
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\maro\mapeo\rmf\map8.prt'
22.92 seconds elapsed
----- END hlbsp -----
hlvis v3.0 rel 3.0 Beta 4 (Nov 11 2004)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern at
[email protected])
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum `Search Function'.
----- BEGIN hlvis -----
Command line: D:\Maro\Mapeo\ZHLT\hlvis.exe d:\maro\mapeo\rmf\map8 -fast
927 portalleafs
3134 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.83 seconds)
average leafs visible: 408
g_visdatasize:61917 compressed from 107532
0.92 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: D:\Maro\Mapeo\ZHLT\hlrad.exe d:\maro\mapeo\rmf\map8 -extra
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\Maro\Mapeo\ZHLT\lights.rad']
[50 texlights parsed from 'D:\Maro\Mapeo\ZHLT\lights.rad']
5490 faces
Create Patches : 36713 base patches
0 opaque faces
424640 square feet [61148164.00 square inches]
51 direct lights
BuildFacelights:
(66.92 seconds)
visibility matrix : 80.3 megs
BuildVisLeafs:
(113.48 seconds)
MakeScales:
(36.97 seconds)
SwapTransfers:
(14.03 seconds)
Transfer Lists : 84726722 : 84.73M transfers
Indices : 30369484 : 28.96M bytes
Data : 338906888 : 323.21M bytes
GatherLight:
(3.73 seconds)
FinalLightFace:
(1.38 seconds)
236.92 seconds elapsed [3m 56s]
----- END hlrad -----