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[Problema] Problema cuando pruebo mi mapa [SOLUCIONADO]

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GRiMgoR

New member
Un log dice mas que mil palabras!


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\Users\Fan\Mapas\zhtl\hlcsg.exe E:\Users\Fan\Desktop\Rmf\Mapa1.map
Entering E:\Users\Fan\Desktop\Rmf\Mapa1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.10 seconds)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 12 used textures, 85.71 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 7.14 percent of map (162 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike_spanish\textodivinas.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike_spanish\las divinas.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 2 additional animating textures.
Warning: ::FindTexture() texture AZGRASS not found!
Warning: ::LoadLump() texture AZGRASS not found!
Texture usage is at 0.37 mb (of 4.00 mb MAX)
1.37 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\Users\Fan\Mapas\zhtl\hlbsp.exe E:\Users\Fan\Desktop\Rmf\Mapa1.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


Error: ReadSurfs (line 21201): 29 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)


----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: E:\Users\Fan\Mapas\zhtl\hlvis.exe -fast -full E:\Users\Fan\Desktop\Rmf\Mapa1.map
>> There was a problem compiling the map.
>> Check the file E:\Users\Fan\Desktop\Rmf\Mapa1.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: E:\Users\Fan\Mapas\zhtl\hlrad.exe E:\Users\Fan\Desktop\Rmf\Mapa1.map
>> There was a problem compiling the map.
>> Check the file E:\Users\Fan\Desktop\Rmf\Mapa1.log for the cause.

----- END hlrad -----
 

lokosolo

New member
Creo que es porque estas usando muchas texturas en el batch... Solamente se pueden user 8, estas usando 9, nose si sera eso... Pero solamente tenes que poner las texturas que creaste vos, las default del cs no hace falta.
 

LeLL*

New member
Error: ReadSurfs (line 21201): 29 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)
Fíjate.
Dice "este error es causado por poligonos con muchos vertices"
para arreglar esto, debes encontrar un poligono con muchas caras (?), y elminiarla.
(A caso cabaste cilindros o algo así?? esa puede ser una de las causas)
 

GRiMgoR

New member
Fíjate.
Dice "este error es causado por poligonos con muchos vertices"
para arreglar esto, debes encontrar un poligono con muchas caras (?), y elminiarla.
(A caso cabaste cilindros o algo así?? esa puede ser una de las causas)

si , ise algunos con 32 caras, por que nesesito que sean lo mas redondos posibles, osea ,son como triangulos
 
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