Holas, bueno tengo un problema con unas texturas que agregé al Vhe... si alguno me puede ayudar... aca les dejo el .log
** Executing...
** Command: Change Directory
** Parameters: C:\Archivos de programa\Valve
** Executing...
** Command: Copy File
** Parameters: "C:\Archivos de programa\Valve\cstrike\deathrun_flashed.map" "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.map"
** Executing...
** Command: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLCSG.exe
** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLCSG.exe "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
Entering C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed.
Howto Fix: Check the files http://www.zhlt.info/common-mapping-problems.html
and http://www.slackiller.com/tommy14/errors.htm for a detailed
explanation of this problem.
Info: È))
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLBSP.exe
** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLBSP.exe "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.log for the cause.
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLVIS.exe
** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLVIS.exe "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLRAD.exe
** Parameters: -extra "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLRAD.exe -extra "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.log for the cause.
----- END hlrad -----
Si alguno me puede decir como solucionarlo, cambiando las texturas se soluciona, pero lo ideal seria si podria usar las mismas... desde ya Gracias.
** Executing...
** Command: Change Directory
** Parameters: C:\Archivos de programa\Valve
** Executing...
** Command: Copy File
** Parameters: "C:\Archivos de programa\Valve\cstrike\deathrun_flashed.map" "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.map"
** Executing...
** Command: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLCSG.exe
** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLCSG.exe "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
Entering C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed.
Howto Fix: Check the files http://www.zhlt.info/common-mapping-problems.html
and http://www.slackiller.com/tommy14/errors.htm for a detailed
explanation of this problem.
Info: È))
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLBSP.exe
** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLBSP.exe "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.log for the cause.
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLVIS.exe
** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLVIS.exe "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLRAD.exe
** Parameters: -extra "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Martin\ESCRIT~1\MAPPING\SUPERH~1\SHLT\HLRAD.exe -extra "C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Valve\cstrike\maps\deathrun_flashed.log for the cause.
----- END hlrad -----
Si alguno me puede decir como solucionarlo, cambiando las texturas se soluciona, pero lo ideal seria si podria usar las mismas... desde ya Gracias.