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[Problema] texturas [SOLUCIONADO]

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Cerrado para nuevas respuestas.

GaMmA

New member
Hola, estavez el problema que tengo es que cuando voy a jugar el mapa no em aparece ninguna textura solo cuadrados rosas y negros...

no se si servira de algo pero aqui os dejo lo que sale cuando terminas de compilar ;)
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "G:\Valve Hammer Edition\Zhlt\hlcsg.exe"-nonulltex -wadautodetect -wadconfig wad.cfg -wadinclude de_Logono01.wad -wadinclude zhlt.wad -wadinclude fy_house.wad "G:\Valve Hammer Edition\Mapas\fy_house"
Entering G:\Valve Hammer Edition\Mapas\fy_house.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ off ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Warning: no wadfiles are specified in configuration 'wad.cfg' --
Using map wadfile configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[de_Logono01.wad]
[zhlt.wad]
[fy_house.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.17 seconds)

Warning: Wad file '\valve hammer edition\mis texturas\de_logono01.wad' not found
Warning: Wad file '\valve hammer edition\mis texturas\fy_house.wad' not found
Using Wadfile: \program files\counter-strike\valve\halflife.wad
- Contains 1 used texture, 10.00 percent of map (3116 textures in wad)

Warning: ::FindTexture() texture BALDOSA12 not found!
Warning: ::FindTexture() texture PARED05 not found!
Warning: ::FindTexture() texture PUERTA05 not found!
Warning: ::FindTexture() texture PUERTA06 not found!
Warning: ::FindTexture() texture MADERA01 not found!
Warning: ::FindTexture() texture CDJ not found!
Warning: ::FindTexture() texture BALDOSA13 not found!
Warning: ::FindTexture() texture PLATOS_VINILOS not found!
Warning: ::FindTexture() texture MIXER not found!
Warning: ::LoadLump() texture BALDOSA12 not found!
Warning: ::LoadLump() texture BALDOSA13 not found!
Warning: ::LoadLump() texture CDJ not found!
Warning: ::LoadLump() texture MADERA01 not found!
Warning: ::LoadLump() texture MIXER not found!
Warning: ::LoadLump() texture PARED05 not found!
Warning: ::LoadLump() texture PLATOS_VINILOS not found!
Warning: ::LoadLump() texture PUERTA05 not found!
Warning: ::LoadLump() texture PUERTA06 not found!
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.55 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "G:\Valve Hammer Edition\Zhlt\hlbsp.exe"-nonulltex "G:\Valve Hammer Edition\Mapas\fy_house"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ off ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 89 (0.02 seconds)
BSP generation successful, writing portal file 'G:\Valve Hammer Edition\Mapas\fy_house.prt'
SolidBSP [hull 1] 89 (0.01 seconds)
SolidBSP [hull 2] 57 (0.00 seconds)
SolidBSP [hull 3] 105 (0.01 seconds)
0.45 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "G:\Valve Hammer Edition\Zhlt\hlvis.exe""G:\Valve Hammer Edition\Mapas\fy_house"
31 portalleafs
61 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.03 seconds)
average leafs visible: 14
g_visdatasize:174 compressed from 124
0.25 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "G:\Valve Hammer Edition\Zhlt\hlrad.exe"-lights "G:\Valve Hammer Edition\Zhlt\lights.rad""G:\Valve Hammer Edition\Mapas\fy_house"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'G:\Valve Hammer Edition\Zhlt\lights.rad']
[59 texlights parsed from 'G:\Valve Hammer Edition\Zhlt\lights.rad']

[Reading texlights from 'G:\Valve Hammer Edition\Zhlt\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC65' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC85' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86B' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86R' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'GENERIC87A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'GENERIC88A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'GENERIC89A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'GENERIC90A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'GENERIC105' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'GENERIC106' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'GENERIC107' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'GEN_VEND1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'EMERGLIGHT' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~FIFTS_LGHT01' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~FIFTIES_LGT2' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~FIFTS_LGHT4' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT3A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT4A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT5A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT6A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT2' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT3' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT4' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W6D' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W6' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W7' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'SKKYLITE' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLGT1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS2' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS2C' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0DRKMTL_SCRN' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9B' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9C' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '~LIGHT3A' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '~LIGHT3B' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '~LIGHT3C' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '~LIGHT3E' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'C1A3C_MAP' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'FIFTIES_MON1B' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight '+0~LAB_CRT8' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'ELEV2_CIEL' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'YELLOW' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'RED' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'C14_LIGHT_BIG00' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'SUBWAY_LIGHTS' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'grate_light_ury' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'quaintLight1bar' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'C14_LIGHT_null' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'comp_lights2' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'light_newblue' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'C3A2_LIGHT' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'hera_light1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
Warning: Duplication of texlight 'LITEPANEL1' in file 'G:\Valve Hammer Edition\Zhlt\lights.rad'!
[59 texlights parsed from 'G:\Valve Hammer Edition\Zhlt\lights.rad']

1666 faces
Create Patches : 7477 base patches
0 opaque faces
13415 square feet [1931790.75 square inches]
3 direct lights

BuildFacelights:
(1.83 seconds)
visibility matrix : 3.3 megs
BuildVisLeafs:
(7.68 seconds)
MakeScales:
(7.14 seconds)
SwapTransfers:
(1.60 seconds)
Transfer Lists : 11479520 : 11.48M transfers
Indices : 1191420 : 1.14M bytes
Data : 45918080 : 43.79M bytes
GatherLight:
(0.94 seconds)
FinalLightFace:
(2.32 seconds)
22.48 seconds elapsed

----- END hlrad -----
 

fl0ricienta

New member
mira una vez me paso en el mapa zm_terror_house... esas texturas que dicen error estan mal o le sacaste el wad despues de crearlas y lo compilaste o borra el solido que tenga esa textura y volvelo a crear yo hice eso y me volvio a andar de 10
 

GaMmA

New member
mira una vez me paso en el mapa zm_terror_house... esas texturas que dicen error estan mal o le sacaste el wad despues de crearlas y lo compilaste o borra el solido que tenga esa textura y volvelo a crear yo hice eso y me volvio a andar de 10

lo que quieres decir es que borre porejemplo la parez? esque en ningun momento me da error pero en el cs no me van las texturas de ese mapa...
 

fl0ricienta

New member
sisis te da un error ai en el log que dice:

Warning: ::FindTexture() texture BALDOSA12 not found!
Warning: ::FindTexture() texture PARED05 not found!
Warning: ::FindTexture() texture PUERTA05 not found!
Warning: ::FindTexture() texture PUERTA06 not found!
Warning: ::FindTexture() texture MADERA01 not found!
Warning: ::FindTexture() texture CDJ not found!
Warning: ::FindTexture() texture BALDOSA13 not found!
Warning: ::FindTexture() texture PLATOS_VINILOS not found!
Warning: ::FindTexture() texture MIXER not found!
Warning: ::LoadLump() texture BALDOSA12 not found!
Warning: ::LoadLump() texture BALDOSA13 not found!
Warning: ::LoadLump() texture CDJ not found!
Warning: ::LoadLump() texture MADERA01 not found!
Warning: ::LoadLump() texture MIXER not found!
Warning: ::LoadLump() texture PARED05 not found!
Warning: ::LoadLump() texture PLATOS_VINILOS not found!
Warning: ::LoadLump() texture PUERTA05 not found!
Warning: ::LoadLump() texture PUERTA06 not found!

fijate esos solidos y borralos lo que tengan esas texturas y volvelos a hacer... o fijate si sacaste el wad y volvelo a poner
 
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