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[Problema] Tira bajos fps a los q entran

nicolas58

New member
[Problema] Tira bajos fps a los q entran[SOLUCIONADO]

Bueno miren, coso yo toy haciendo un mapa basebuilder, con toda la onda y anda bien.

Antes que me digan les digo yo:
LEAK: Busque y No encontre
NULL: Casi todo el exterior es null, solo una parte que no pude porque afectaba el interior.
Bug: Supongo que es esto pero no encuentro ninguno..
Talves pueda ser porque tengo unas muchas figuras asi redondas ahuecadas, osea tipo un anillo, talves sea por eso.

Lo probe en mi servidor dedicado, tipo entre 60/80 fps o si apuntas al piso casi 100.
Estube con unos amigos probandolo y a ellos les funcionaba bien (aviso, mi serv no es bb).
Despues con otro entro y le andaba todo re lagueado.
Quiero saber cual es el fucking problema :S

Tambien tengo el problema de que los creditos se ponen a parpadear tipo intermitente con la luz, como en algunos mapas tiene un foco roto o algo.

Log de compilacion del BatchCompiler:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlcsg.exe"-wadinclude null.wad -wadinclude bbcreditos2.wad "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"
Entering C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlbsp.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.
----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlvis.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.
----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlrad.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.
----- END hlrad -----
Antes me tiraba este log:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlcsg.exe"-wadinclude null.wad -wadinclude bbcreditos.wad "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map"
Entering C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[null.wad]
[bbcreditos.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.13 seconds)
Including Wadfile: \archivos de programa\counter-strike\cstrike\bbcreditos.wad
- Warning: Larger than expected texture (348972 bytes): 'BBCREDITOS'
- Contains 1 used texture, 9.09 percent of map (1 textures in wad)
Including Wadfile: \documents and settings\t o d o s\escritorio\c s\mapas\texturas\null.wad
- Contains 1 used texture, 9.09 percent of map (1 textures in wad)
Using Wadfile: \archivos de programa\counter-strike\valve\halflife.wad
- Contains 9 used textures, 81.82 percent of map (3116 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.44 mb (of 4.00 mb MAX)
0.47 seconds elapsed
----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlbsp.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 341 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.prt'
SolidBSP [hull 1] 352 (0.02 seconds)
SolidBSP [hull 2] 304 (0.02 seconds)
SolidBSP [hull 3] 362 (0.03 seconds)
0.45 seconds elapsed
----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlvis.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map"
189 portalleafs
587 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.03 seconds)
LeafThread:
(4.03 seconds)
average leafs visible: 133
g_visdatasize:4280 compressed from 4536
4.09 seconds elapsed
----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlrad.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\lights.rad']
1942 faces
Create Patches : 11509 base patches
0 opaque faces
80002 square feet [11520361.00 square inches]
686 direct lights
BuildFacelights:
(11.11 seconds)
visibility matrix : 7.9 megs
BuildVisLeafs:
(9.67 seconds)
MakeScales:
(3.78 seconds)
SwapTransfers:
(8.11 seconds)
Transfer Lists : 25105508 : 25.11M transfers
Indices : 12473648 : 11.90M bytes
Data : 100422032 : 95.77M bytes
GatherLight:
(1.72 seconds)
FinalLightFace:
(0.31 seconds)
34.91 seconds elapsed
----- END hlrad -----

Si pueden ayudarme muchas gracias!
pdt: El otro post porfa si pueden borrar :D.

Edit: Bue ahora noto que hya un problema al compilar loko ya estoy arto! dio me peude ayudar :D?
 
P

P'erita

Guest
Me gustaría que pongas varias pic del mapa si es muy grande o chico.

Y quiero que veas esto "Warning: Larger than expected texture (348972 bytes): 'BBCREDITOS'" esa textura esta mal... volvé a hacerla y mira el tutorial de este mismo foro.
 

nicolas58

New member
ok entonces voy a eliminarls :S

Segui exactamente el mismo tuto pero me equivoq y puse 512x512 enves de 256x256 xD

Bueno pruebo y aviso, y dejo algunas pic del mapa.

Edito: Bueno arregle algunos cosas, le cambie los creditos por unos mas chicos, borre los anillos esos feos ¬¬.
Pero al compilar solo me aparece esto, no me compila un caraj* :S
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlcsg.exe"-wadinclude null.wad -wadinclude bbcreditos1.wad "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"
Entering C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlbsp.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.
----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlvis.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.
----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlrad.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"
>> There was a problem compiling the map.
>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.
----- END hlrad -----
Ya arregle algunas cosas pero sigue sin andar!
U bue a ver que onda, dejo alguna imagenes desde el vhe.
ovUIG.jpg

rT5al.jpg

cgWgp.jpg

neEAf.jpg

GucnN.png


Esta ultima es como eran los blokes o cilindros que elimine:
LRAfc.png
 
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