* Ambience Sounds: added support for custom game modes
* Main Menu: replaced changeteam override with "Choose Team" option
* Fire Grenades: added CVAR to keep original HE grenade explosion
* Game Modes Manager: recoded to choose default mode when no other mode can be started
* Fixed Leap for first zombie working on modes other than Infection
* Fixed Nemesis being able to use Zombie Madness
* Fixed Zombie Madness sounds not playing
* Fixed Human Class models not saving to zp_humanclasses.ini file
* Fixed infection sounds played when custom game modes started
* Fixed Nemesis/Survivor aura not removed after disconnect
* Fixed runtime errors in cs_weap_restrict_api and zp50_weapon_drop_strip
* Main Menu: replaced changeteam override with "Choose Team" option
* Fire Grenades: added CVAR to keep original HE grenade explosion
* Game Modes Manager: recoded to choose default mode when no other mode can be started
* Fixed Leap for first zombie working on modes other than Infection
* Fixed Nemesis being able to use Zombie Madness
* Fixed Zombie Madness sounds not playing
* Fixed Human Class models not saving to zp_humanclasses.ini file
* Fixed infection sounds played when custom game modes started
* Fixed Nemesis/Survivor aura not removed after disconnect
* Fixed runtime errors in cs_weap_restrict_api and zp50_weapon_drop_strip