* Remove all flags. Added only admin groups support
* New menus
* New features for groups for each module
* Levels access for costumes
* Support of weapon_c4/weapon_knife_t entities
* New lasermines based on c4 entity. (With 2 types of working (static and impulse)
* Groups access for menus/zclass/hclass/weapons
* New natives and updates in forwards
* Fixes of blood position for chainsaw
* Fixes of MaxClients
* Native of particle able to use your position
* Fully fixes for some weapons deploy on switch, now work for all weapons and proper animations.
* New damage native, added knockback for chainsaw using it and fully remove SDKHook_TakeDamage
* Many contants are transform to weapons.ini
* Update in OnFakeTakeDamage forward
* Damage and multiplayer features in weapons work for custom weapons like bazooka,chainsaw
* Fix with damage functions.
* Custom weapon standart weapon hud icons fix on drop.
* Allow selectiong team and spectators team + fix with panorama team changing. now fully work.
* Admin menu fix for spectators.
* Damage on bazooka and some zombie skills decrease by distance of exp.
* 2 new custom weapons added. (HZ & LZ)
* Weapons names use translation.
* Added crossbow.
* Fix with all translations, added checking.
* Add drop of sigranure from cstrike back. It wok better with custom viewmodels.
* Added info cell for extraitems native.
* Fix with zombie range class.
* Remove holster on knife model set.
* Added support of any items_ to weapons.ini.
* Added defuser models back support.
* Added jetpack on the defuser entity.
* Fix with flying projectile entity damage on friendlyfire touch.
* Added rest of particles in the case of missing some.
* Added crosshair cvar for zombie.
* Added signature for checking attachments.
* New sound system.
* Glow for lasermines in impulse mode.
* Signarute for getattachment.
* New native for weapon back entities.
* New menus
* New features for groups for each module
* Levels access for costumes
* Support of weapon_c4/weapon_knife_t entities
* New lasermines based on c4 entity. (With 2 types of working (static and impulse)
* Groups access for menus/zclass/hclass/weapons
* New natives and updates in forwards
* Fixes of blood position for chainsaw
* Fixes of MaxClients
* Native of particle able to use your position
* Fully fixes for some weapons deploy on switch, now work for all weapons and proper animations.
* New damage native, added knockback for chainsaw using it and fully remove SDKHook_TakeDamage
* Many contants are transform to weapons.ini
* Update in OnFakeTakeDamage forward
* Damage and multiplayer features in weapons work for custom weapons like bazooka,chainsaw
* Fix with damage functions.
* Custom weapon standart weapon hud icons fix on drop.
* Allow selectiong team and spectators team + fix with panorama team changing. now fully work.
* Admin menu fix for spectators.
* Damage on bazooka and some zombie skills decrease by distance of exp.
* 2 new custom weapons added. (HZ & LZ)
* Weapons names use translation.
* Added crossbow.
* Fix with all translations, added checking.
* Add drop of sigranure from cstrike back. It wok better with custom viewmodels.
* Added info cell for extraitems native.
* Fix with zombie range class.
* Remove holster on knife model set.
* Added support of any items_ to weapons.ini.
* Added defuser models back support.
* Added jetpack on the defuser entity.
* Fix with flying projectile entity damage on friendlyfire touch.
* Added rest of particles in the case of missing some.
* Added crosshair cvar for zombie.
* Added signature for checking attachments.
* New sound system.
* Glow for lasermines in impulse mode.
* Signarute for getattachment.
* New native for weapon back entities.