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deathrun_mpg

kloe2

New member
Download demo 35%
download.gif

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Who find visual bugs , post here pls
 

devita

New member
Well

You can use the grenade launcher lots of time ;)
drmpg0004.png


The spikes doesn´t return to his original place
drmpg0007.png


The second line of spikes direction is bad
drmpg0016.png


:p
drmpg0017.png


drmpg0020.png


I think that this trap need more speed
drmpg0018.png


Visual
drmpg0019.png


probably some things are intentional :D
 

kloe2

New member
1-deathrun have a plugin when terro use func_button just 1 time
2-this i want :) [ delay -1 ] slow CT and t walk to the next button
3-yeah i know that and i fix it in my next version demo
4-"clip i put when i finish map"
5-i dont know what you see this ... spikes just enter in wall and this i want :p
6-hmmm yes , but CT need a change to escape :)
7-i dont know what visual bug .. but i search again in .rmf :)

Update map 40% and next room
av86a.jpg
 

kloe2

New member
when terro press button , one env render show magma , ground down and magma up :)))

sry i cant say that in english ^^^^

btw to enter in room you need put 1 buton from 1 crate and the door explode
16llg69.jpg

when i finish that trap , i put it here for you :)


behind the big door i need put mountains and 1 big bridge to go in 1 house [ some traps in house and finish map :) ]
 

kloe2

New member
For S34Qu4K3

Download deathrun_mpg_demo 45%
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Respect owner's license/copyright conditions about usage, redistribution and modifications of the download package.
This package is released under an unknown license that is included in the download. Please read it carefully before usage.
 

devita

New member
:D

func_ilusionary: Render Mode: Additive FX Ammount 100 only if you want ^^
deathrunmpgdemo0000.png


I think thath you should remove this triangle and leave an square :p
deathrunmpgdemo0001.png


With trigger_hurt will be more funny ^^
deathrunmpgdemo0002.png


WTF? I can fly :DDDD
deathrunmpgdemo0003.png


THe wood tables blocking some entrances and the holes in the floor are cool :thumbup: (I think that you can add more holes ;))
And in the latest trap, et the lava slowly raise, it will be a very nice effect :p

Amazing Map
pD : http://www.fpsbanana.com/maps/150782 This map remember my deathrun_colourins ^^
 

kloe2

New member
1.no :) its ok = more entity = crash sv
2.that triangle its use and i real house stairs , and me i use that metod for realism
3.more entity = crash sv
4.i dont understand why fly :|

and aim_c21colors its old , i put them just for points :))
 

devita

New member
More sugestions :D :

I don´t like this boxes :p
deathrunmpgdemo0004.png


and
deathrunmpgdemo0008.png


Trap´s texture doesn´t combine with the map textures
deathrunmpgdemo0007.png



I think that you already know this
deathrunmpgdemo0005.png


Model have a big height, i think that you want that the players can´t walk above the model :p(and make the trap more difficult)

A fade in this place will be well loking :p
deathrunmpgdemo0011.png

(Use this textures: http://www.mediafire.com/file/yjjr5mhzuh52ee2/lightefect.wad, from http://www.mapping-zone.net/foro/showthread.php?t=2814)

you removed the last fade in this place:
deathrunmpgdemo0012.png

I think that needs a light or a generic fade :p
 

Gigabyte

New member
Che sekuake no seas tan duro con este mapper, tampoco le vas a decir todos los defectos

Well, despite all the mistakes, the map is good, not because this Sekuake is saying all the mistakes, I think he wants to come out nice map :p
 

kloe2

New member
1and2 ,, i try find other texture for that box
3. i know that :) i put that for hard map , you can tresspasing in left
4. yes but in deathrun_mpg_xmas remake :) , here the sky its darkness
5. point 4

maybe today i make the mountains and the bridge :) , in part with mountains i put 1 bridge exploding and you need make kz :)
 
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